Patch 1.0.6 - Corruption balance, death balance, bug fixes!
Author: Authogin,
published 2 months ago,
Happy weekend all! Sending a quick patch of some needed adjustments that hopefully will help alleviate some of the more punishing aspects of the game. These changes should allow you to spend much more time working in the graveyard instead of having to rush and quickly get the body quota complete.
Just keep in mind of your remaining sanity, which can be represented by [spoiler]the painting in the hallway[/spoiler]. If it has reached the final stage, you will then risk the chance of being killed.
In an upcoming update this next week, I will be adding and fixing some of the horror events. There are a handful of events that are currently disabled that need to be fixed, and I will be adding many more as well as some new body types and casket variants.
[h3][b]Changes[/b][/h3]
[list]
[*] You can no longer die until you are on the final stage of sanity remaining.
[*] Corruption will happen less frequently.
[*] Corruption can not happen back-to-back after looting a burnt bone piece.
[*] Corruption that is not cleansed and blackens will be less punishing.
[*] The Ankh will no longer trigger until you are on the final stage of sanity remaining.
[*] The Ankh will provide more time when triggered.
[*] Moved the hallway painting to the other side of the wall and added an additional spotlight.
[*] Added a toilet interaction sound effect.
[/list]
[h3][b]Bug Fixes[/b][/h3]
[list]
[*] Fixed bug with the casket getting stuck when standing too close to it and pushing it.
[*] Fixed Low Quality settings and reverted them back to their original amounts.
[*] Fixed Ultra Quality lighting using an 8192 resolution instead of 4096 for all point lights.
[*] Fixed the skull and pelvis burnt bone being swapped while placing them on the altar or in the mausoleum.
[*] Fixed the battery description not being aligned properly.
[/list]
Thank you everyone for the continued support. Enjoy the weekend and happy digging!
[b]-Austin[/b]