[h3]General[/h3] [list] [*] The number of non-move cards drawn per turn has been increased from 2 to 3 [*] Max hand size per hero has been increased from 6 to 7 [*] Starting decks now have one more basic attack and one more basic block [*] The chance of finding a Card Remove Skitterbug has been increased by 20% [*] The chance of seeing a Card Remove map node has been increased by 15% [*] The maximum number of Card Remove map nodes you can see per act has been increased from 2 to 3 [*] The normal/elite battle heal reward now affects both heroes instead of only one. Once you reach ascension 4 it affects only one hero. [*] The campfire heal now affects both heroes instead of only one. Once you reach ascension 7 it affects only one hero. [*] Added Run History menu as well as run summaries at the end of the game [*] New card art for several cards [*] New animations for several enemies [*] Spike Plants now trigger on all damage or when a unit impacts into them, and they now deal their triggered damage to adjacent units (instead of sending long range spikes in all directions). [*] Sources that spawn on the ground try to appear on non-barrier tiles first, and only appear under a barrier if there are no other tile options [*] Improved card info visibility when cards have banes or augments [*] NPCs now only show the tiles they can attack when hovered while attacking [*] Shell Knight can no longer have the Raging corruption [*] Scorpiox can no longer have Lifelink corruption [*] Fixed losing all Fervor if its value is temporarily 0 [*] Fixed some cases of cards playing out of order [*] DPad can now be used for tile targeting [*] DPad now first hovers cards rather than immediately targeting them [/list] [h3]Mystic[/h3] [list] [*] Resupply now triggers after card play [/list] [h3]Phantom[/h3] [list] [*] Fixed several issues with Whirling Dervish targeting [/list]