Healing, draws, and history
Author: clownshoes,
published 1 month ago,
[h3]General[/h3]
[list]
[*] The number of non-move cards drawn per turn has been increased from 2 to 3
[*] Max hand size per hero has been increased from 6 to 7
[*] Starting decks now have one more basic attack and one more basic block
[*] The chance of finding a Card Remove Skitterbug has been increased by 20%
[*] The chance of seeing a Card Remove map node has been increased by 15%
[*] The maximum number of Card Remove map nodes you can see per act has been increased from 2 to 3
[*] The normal/elite battle heal reward now affects both heroes instead of only one. Once you reach ascension 4 it affects only one hero.
[*] The campfire heal now affects both heroes instead of only one. Once you reach ascension 7 it affects only one hero.
[*] Added Run History menu as well as run summaries at the end of the game
[*] New card art for several cards
[*] New animations for several enemies
[*] Spike Plants now trigger on all damage or when a unit impacts into them, and they now deal their triggered damage to adjacent units (instead of sending long range spikes in all directions).
[*] Sources that spawn on the ground try to appear on non-barrier tiles first, and only appear under a barrier if there are no other tile options
[*] Improved card info visibility when cards have banes or augments
[*] NPCs now only show the tiles they can attack when hovered while attacking
[*] Shell Knight can no longer have the Raging corruption
[*] Scorpiox can no longer have Lifelink corruption
[*] Fixed losing all Fervor if its value is temporarily 0
[*] Fixed some cases of cards playing out of order
[*] DPad can now be used for tile targeting
[*] DPad now first hovers cards rather than immediately targeting them
[/list]
[h3]Mystic[/h3]
[list]
[*] Resupply now triggers after card play
[/list]
[h3]Phantom[/h3]
[list]
[*] Fixed several issues with Whirling Dervish targeting
[/list]