Our first update since releasing into Early Access focuses on improving balance of a few particularly lethal encounters. Here's the full list of changes: [h1]v0.36.0[/h1] [h2]General[/h2] [list] [*] Reduced the lethality of a number of encounters [list] [*] Notable changes include: Act 2 and 3 bosses, as well as certain normal encounters that were nearly as deadly as elite encounters[/list] [*] Increased the chance of finding higher rarity cards slightly [*] New art for Greater Letch and Vessel Carrier creatures [*] Fixed air elemental reposition sometimes causing units to occupy the same tile or the hero being sent into the void [*] Fixed crash when killing last enemy with a potion [*] Fixed Fade teleporting hero to nowhere if no tile is available [*] Fixed Curved Mirror duplicating Blind Recluse’s curses [*] Fixed not being able to taunt Blind Recluse when he was targeting a hero with Imprison [*] Spiral Carapace will only show up if Dragoon is in the party [*] Dreamer no longer offers an early Rune option [*] Improved wording of some card and relic tooltips [*] Skittering bounty: Skitterbug kill requirement reduced from 8 to 6 [*] Removed the Reset Progress button/functionality, will be re-added in a better spot in the future [*] Fixed Phantom compendium not being visible after unlocking the Phantom [*] Added 4k resolution as an option [/list] [h2]Map Changes[/h2] [list] [*] Card Blooms always offer an Attack, Skill, or Power (previously they offered three random cards) [*] Move Shrines are more likely to appear [/list] [h2]Dragoon Cards[/h2] [list] [*] Amass: changed its upgrade to 3 Force gained per Power and Amass now counts Power cards from any hero’s deck (not just the target hero’s deck) [*] Rock ‘Em Sock ‘Em: energy cost reduced from 3 to 2; the upgrade increases its bonus Knockback to all attacks from 1 to 2 [*] Stalagmites: energy cost reduced from 2 to 1; spike amount reduced from 5(7) to 4(6) [/list] [h2]Mystic Cards[/h2] [list] [*] Cataclysm: Energy cost reduced from 3 to 2; now deals 4 damage and 1 Knockback 3 times (upgrade: 4 times) [*] Endless Tome: energy cost reduced from 2(1) to 1(0) [*] Haze: increased block gain per Exhaust from 3(4) to 3(5) [/list]