Encounter Balance Update
Author: clownshoes,
published 6 months ago,
Our first update since releasing into Early Access focuses on improving balance of a few particularly lethal encounters. Here's the full list of changes:
[h1]v0.36.0[/h1]
[h2]General[/h2]
[list]
[*] Reduced the lethality of a number of encounters
[list]
[*] Notable changes include: Act 2 and 3 bosses, as well as certain normal encounters that were nearly as deadly as elite encounters[/list]
[*] Increased the chance of finding higher rarity cards slightly
[*] New art for Greater Letch and Vessel Carrier creatures
[*] Fixed air elemental reposition sometimes causing units to occupy the same tile or the hero being sent into the void
[*] Fixed crash when killing last enemy with a potion
[*] Fixed Fade teleporting hero to nowhere if no tile is available
[*] Fixed Curved Mirror duplicating Blind Recluse’s curses
[*] Fixed not being able to taunt Blind Recluse when he was targeting a hero with Imprison
[*] Spiral Carapace will only show up if Dragoon is in the party
[*] Dreamer no longer offers an early Rune option
[*] Improved wording of some card and relic tooltips
[*] Skittering bounty: Skitterbug kill requirement reduced from 8 to 6
[*] Removed the Reset Progress button/functionality, will be re-added in a better spot in the future
[*] Fixed Phantom compendium not being visible after unlocking the Phantom
[*] Added 4k resolution as an option
[/list]
[h2]Map Changes[/h2]
[list]
[*] Card Blooms always offer an Attack, Skill, or Power (previously they offered three random cards)
[*] Move Shrines are more likely to appear
[/list]
[h2]Dragoon Cards[/h2]
[list]
[*] Amass: changed its upgrade to 3 Force gained per Power and Amass now counts Power cards from any hero’s deck (not just the target hero’s deck)
[*] Rock ‘Em Sock ‘Em: energy cost reduced from 3 to 2; the upgrade increases its bonus Knockback to all attacks from 1 to 2
[*] Stalagmites: energy cost reduced from 2 to 1; spike amount reduced from 5(7) to 4(6)
[/list]
[h2]Mystic Cards[/h2]
[list]
[*] Cataclysm: Energy cost reduced from 3 to 2; now deals 4 damage and 1 Knockback 3 times (upgrade: 4 times)
[*] Endless Tome: energy cost reduced from 2(1) to 1(0)
[*] Haze: increased block gain per Exhaust from 3(4) to 3(5)
[/list]