We have a new beta ready for testing, and this time it should be extra-easy to sign up and get playing. We're using Steam's new Playtest feature, where you just click a button on our store page to tell us you're up for it, and when we're ready we click a button to let a random selection of you in. The beta's ready now and we plan to let a small batch in first, to make sure our analytics stuff is working OK, then we'll open it up to about 1,000 testers. If you fancy it, head to [url=https://store.steampowered.com/app/1043810/Tactical_Breach_Wizards/]our store page[/url] now and click 'Request Access'. When we start letting people in, Steam will choose folks randomly and notify them. You won't need a Steam key, it'll just pop up in your games library if you get in. If you're on the fence, here's a new trailer! If you've already decided you want in, you might want to skip it - we don't spoil any story, but we play through some puzzles you'll face. [previewyoutube=L3DbP04LFPU;full][/previewyoutube] As mentioned, we're looking for a composer - [url=https://www.pentadact.com/?p=9308]here are the details[/url] if you're interested. [h3]When does the beta end?[/h3] In about 3 weeks' time! [h3]I haven't heard anything, did I not get in?[/h3] We'll be letting people in in several waves, so if the beta hasn't ended yet, you still might! [h3]Will it work on Mac or Linux?[/h3] Windows only I'm afraid. [h3]Can I stream/video/screenshot/talk about the beta once I'm in?[/h3] Yep! You also have our permission to monetize the video content you make. [h3]I was on a previous beta, do I need to sign up again?[/h3] Yes, if you want in! This is separate. [h3]Is Jen not a cop anymore?[/h3] That's right, she's a private investigator now. Jen's the one we previously referred to as 'Witch Cop', though she was an ex-cop from the moment the game began. There's never been a version of the game where your team are working for any kind of enforcement organisation, but the name and look of that character were making it hard to get that across. The cop version of her story had other problems: if her issues with her department had no bearing on real world ones, it felt evasive and uncritical. If they [i]did[/i] relate to real world issues, it became an unpleasantly real reminder of traumatic stuff that felt out of place with the lighter elements of the game. [img]https://clan.cloudflare.steamstatic.com/images//34688840/26e70ee95dd61ee7ce3bf41debd6000c493896e6.jpg[/img] So in the latest draft of the story, she's a PI who's never worked for the police, and she has a new backstory about how she got into that line of work. The job change affects a few things about where she is emotionally at the start of the game, but aside from that she's the same character: the one you don't know or love because we never actually showed any story stuff before now. Obviously there's been a million other changes, but since this one relates to something visible, we thought it was worth giving the full context for it. [h3]When's the game out?[/h3] Dunno! Make sure you've got it [url=https://store.steampowered.com/app/1043810/Tactical_Breach_Wizards/]wishlisted[/url], then you can be as chill as we are about the towering cloud of uncertainty looming over our working lives.