[b]Update:[/b] patch is now live for everyone. Feel free to stay on the nextversion branch if you're happy to get changes early! In a rare case of us doing a thing exactly when we said we would,* we did indeed release our demo on June 3rd. Now we have a patch for it that we'd love for you to try, so we can check it works before we force it on everyone. Here's how to access it: [list] [*] Right click the demo in your Library and go to Properties > Betas [*] Click the dropdown list and choose 'nextversion' [*] The game should update, and you'll see patch notes in-game to confirm it [/list] As always, you can hit Esc any time in game to report a bug or give us some feedback. [h3]Patch Notes[/h3] Here's what we hope we've fixed: [list] [*] Fixed a volume issue and an animation desync on our main titles, after the prologue. [*] Did you know you can re-play earlier levels with your current perks? Well you couldn't, because it caused a black screen. Fixed that. [*] Our credits were a) spilling off the screen due to Unity adding extra line breaks to them every time the file was saved, and b) ugly as sin. We've made them nice now, they even have tabs! [*] Using Chain Shock would create a redundant rewind state where nothing had actually changed. Now it doesn't! [*] We made the Wishlist button on the end screen look 400% more clickable, cos it is clickable. [/list] [h3]* Dates[/h3] While we're here, sure, let's clarify this. Generally if we do a news post announcing the date of something, with an actual date, you can expect us to hit that - we only really do it if the thing itself is basically ready. But when we casually refer to something as 'The February beta' or 'a two year project', then yes, you can laugh in our faces, due to our track record with such things. Test change.