[b]Update:[/b] the keys are all gone now - if you missed all three batches, [url=https://twitter.com/BreachWizards]follow us on Twitter[/url] and [url=http://eepurl.com/xKpTD]get on our mailing list[/url], we'll announce any future tests in both places. Or if you just want to be told when the game's out, wishlist it! https://store.steampowered.com/app/1043810/Tactical_Breach_Wizards/ [b]Original post:[/b] We're about to start our first ever test of Tactical Breach Wizards outside of the dev team, and we're going to give out Steam keys for it in three batches, so that followers in different places all get a chance. [list][*]The first batch will go to folks on [url=http://eepurl.com/xKpTD]our mailing list[/url]; you need to be on this anyway to get a key [*]For the second, we'll be telling those who [url=https://store.steampowered.com/app/1043810/Tactical_Breach_Wizards/]Follow the game on Steam[/url] first - you'll get an e-mail with instructions if you are [*]And for the last, we'll be tweeting when they're available from [url=https://twitter.com/BreachWizards]@BreachWizards[/url] on Twitter [/list] In each case, it'll be first-come first-served, and if you're on all three you've got three chances to grab one before they're gone. A few more details about how it'll work at the bottom of this post. [previewyoutube=vcdQcmayEw4;full][/previewyoutube] This test is a short, spoiler-free prototype with 3 missions of combat that let you play with various combinations of 3 different wizards. The early encounters are small and puzzle-y - we present you with a tricky situation, and you figure out how to use your character's unique talents to solve it. Later encounters become messier and a little more dynamic, with new enemies arriving each turn. One of the main goals of this test is to learn what kinds of encounters players like and want to see more of. The only dialogue is silly placeholder stuff, just to show where the real dialogue will go. This prototype also comes with a level editor and Steam Workshop support, because why not. The level editor is the same one we use, and it's very quick and simple to build a room and test it. Workshop support is something we'll want eventually anyway, so we did it early to let us also see what kinds of player-created stuff people make and like most. So, when we have a batch of keys ready, we'll announce it on the relevant channel, and you'll be told how to opt in. All keys will ultimately be sent via [url=http://eepurl.com/xKpTD]our mailing list[/url], so you need to be on that to participate. We won't give one person more than one key. Beta keys don't get you the final game. It's Windows only for now. We'll probably close down the beta at some point, not sure when, we'll see how it goes. While you wait, perhaps you should wishlist the game! https://store.steampowered.com/app/1043810/Tactical_Breach_Wizards/