v1.013 __Bug Fixes:__ - PIN doesn't shoot down allied rockets/missiles. - Scanner line is not obfuscated by projectiles (Cryogenics). - AI behavior updated regarding completely cloaked enemies. - Worse accuracy. - Spam fire significantly reduced. __General:__ - **Global Damage: .95 -> .82** (the fun returns) - **Thermal intercepted by map shields.** - Default Spawn Delay 6 -> 8 - Plasma hitbox size increased by 2x. __Chassis:__ - Sentry 1x Nuke/Large Rocket -> 1x Nuke - **Orbital Arc Efficiency: 1.0 -> 1.35** - Turtle Arc Efficiency: 1.0 -> 1.15 - Valhalla Jump Delay: 9 -> 18 - **Babel 1x Ordnance -> 1x Ordnance/Heavy** - **Crusher:** - Integrity: 1,750 -> 2,000 - Thrust Ratio Above: 0.47 -> 0.59 - Ordnance Slot - Angle Min 15 -> 0 (better high arc) - Angle Max 75 -> 85 (better low arc) - Equipment Slots: 2 -> 1 __Weapons:__ - **Cold Blue Reload Time: 55 -> 85** - Cold Blue RoF: 11-> 12 - Cold Blue Damage: 60 -> 55 - Cold Blue Shield Damage: 600 -> 550 - Flamethrower Damage: .5 -> .52 - Flamethrower Damage To Shields: 5 -> 5.2 - Solar Incinerator Damage: 0.95 -> 1.00 - Solar Incinerator Damage To Shields: 12.5 -> 13 - **Firebombs Reload Time: 400 -> 0** - **Firebombs Damage: 0.5975 -> 0.3** - Firebombs Damage To Shields: 0 -> 3 - Firebombs Missile Health: 1 -> 50 - Clusterbombs Max Lifetime: 22 -> 28 - **Clusterbombs Reload Time: 400 -> 0** - **Clusterbombs Damage: 0.5975 -> 0.6** - Clusterbombs Damage To Shields: 0 -> 6 - Clusterbombs Radius: .2 -> 0.25 - Clusterbombs Missile Health: 0 -> 60 - Solaris Laser Damage: 18 -> 35 - **Solaris Laser Sun Spot Damage: 74 -> 100** - Nuke EMP: 5 -> 1,337 - Nuke EMP Duration: 10 -> 9,001 - Turbo Nuke EMP: 20 -> 13,034,431 - Turbo Nuke EMP Duration: 40 -> 200,000,000 __Modules:__ - **PIN RoF: 15 -> 35** - Targeter Rotation Guns: 37 -> 45 (same as Lasers) - QDMD recloak delay speed halved. - Blast Plating - **Thrust: 0 -> -60** - Walk Speed: 0 -> -5% - Kinetic Plating - Thrust: 0 -> -30 - Walk Speed: 0 -> -15% - Charged Plating: - Thrust: 0 -> -15 - Walk Speed: 0 -> -10% - **EMP Plating:** - Explosive Resistance: 0 -> +5% - Kinetic Resistance: 0 -> +5% - Melee Resistance: 0 -> +5% - Thermal Resistance: 0 -> +5% - Thrust: 0 -> -10