v1.013
Author: Blackout Nearos,
published 5 months ago,
v1.013
__Bug Fixes:__
- PIN doesn't shoot down allied rockets/missiles.
- Scanner line is not obfuscated by projectiles (Cryogenics).
- AI behavior updated regarding completely cloaked enemies.
- Worse accuracy.
- Spam fire significantly reduced.
__General:__
- **Global Damage: .95 -> .82** (the fun returns)
- **Thermal intercepted by map shields.**
- Default Spawn Delay 6 -> 8
- Plasma hitbox size increased by 2x.
__Chassis:__
- Sentry 1x Nuke/Large Rocket -> 1x Nuke
- **Orbital Arc Efficiency: 1.0 -> 1.35**
- Turtle Arc Efficiency: 1.0 -> 1.15
- Valhalla Jump Delay: 9 -> 18
- **Babel 1x Ordnance -> 1x Ordnance/Heavy**
- **Crusher:**
- Integrity: 1,750 -> 2,000
- Thrust Ratio Above: 0.47 -> 0.59
- Ordnance Slot
- Angle Min 15 -> 0 (better high arc)
- Angle Max 75 -> 85 (better low arc)
- Equipment Slots: 2 -> 1
__Weapons:__
- **Cold Blue Reload Time: 55 -> 85**
- Cold Blue RoF: 11-> 12
- Cold Blue Damage: 60 -> 55
- Cold Blue Shield Damage: 600 -> 550
- Flamethrower Damage: .5 -> .52
- Flamethrower Damage To Shields: 5 -> 5.2
- Solar Incinerator Damage: 0.95 -> 1.00
- Solar Incinerator Damage To Shields: 12.5 -> 13
- **Firebombs Reload Time: 400 -> 0**
- **Firebombs Damage: 0.5975 -> 0.3**
- Firebombs Damage To Shields: 0 -> 3
- Firebombs Missile Health: 1 -> 50
- Clusterbombs Max Lifetime: 22 -> 28
- **Clusterbombs Reload Time: 400 -> 0**
- **Clusterbombs Damage: 0.5975 -> 0.6**
- Clusterbombs Damage To Shields: 0 -> 6
- Clusterbombs Radius: .2 -> 0.25
- Clusterbombs Missile Health: 0 -> 60
- Solaris Laser Damage: 18 -> 35
- **Solaris Laser Sun Spot Damage: 74 -> 100**
- Nuke EMP: 5 -> 1,337
- Nuke EMP Duration: 10 -> 9,001
- Turbo Nuke EMP: 20 -> 13,034,431
- Turbo Nuke EMP Duration: 40 -> 200,000,000
__Modules:__
- **PIN RoF: 15 -> 35**
- Targeter Rotation Guns: 37 -> 45 (same as Lasers)
- QDMD recloak delay speed halved.
- Blast Plating
- **Thrust: 0 -> -60**
- Walk Speed: 0 -> -5%
- Kinetic Plating
- Thrust: 0 -> -30
- Walk Speed: 0 -> -15%
- Charged Plating:
- Thrust: 0 -> -15
- Walk Speed: 0 -> -10%
- **EMP Plating:**
- Explosive Resistance: 0 -> +5%
- Kinetic Resistance: 0 -> +5%
- Melee Resistance: 0 -> +5%
- Thermal Resistance: 0 -> +5%
- Thrust: 0 -> -10