v1.009
Author: Blackout Nearos,
published 6 months ago,
v1.009
__Bug Fixes:__
- Biden Bug potentially fixed.
__General:__
- **Global Damage: 1.0 -> 0.95**
- Integrated Module Graphic added.
- **Resistances floor set to 0 (see Armor Rework below).**
- Default Bertha updated.
- Default Valhalla updated.
__**Chassis:**__
- Sentry EMP Resistance: 0% -> 15%
- Precursor EMP Resistance: 0% -> 15%
- Scorpion EMP Resistance: 0% -> 15%
- **Integrity: 1150 -> 750**
- Thrust: 120 -> 100
- **Thrust Ratio Above: 1.3 -> 0.8**
- Thrust Ratio Below: 1.3 -> 1.2
- Turtle EMP Resistance: 0% -> 25%
- Commando EMP Resistance: 0% -> 25%
- Hurricane EMP Resistance: 0% -> 25%
- Crusher EMP Resistance: 0% -> 25%
- Integrity: 1800 -> 1750
- Jump Ratio Above: 0.96 -> 1.20
- Bertha EMP Resistance: 0% -> 25%
- **Integrity: 2430 -> 2100**
- Valhalla EMP Resistance: 0% -> 25%
- **Jump Ratio Above: 0.47 -> 1.30**
- Jump Ratio Below: 0.11 -> 0.10
- Aquila EMP Resistance: 0% -> 35%
- Jump: 110 -> 145
- Orbital EMP Resistance: 0% -> 35%
- **Integrity: 500 -> 600**
- Thrust: 90 -> 150
- Min Thrust: 135 -> 150
- Babel EMP Resistance: 0% -> 35%
- Explosive Resistance: 0% -> 25%
- Kinetic Resistance: 0% -> 25%
__Components:__
- Visor Head Thrust: -45 -> -40
- Visor Head Jump: -18 -> -20
- Shield Head Thrust: -48 -> -60
- Shield Head Jump: -48 -> -30
- Shield Head Adaptive Plating reworked (see Armor Rework below).
- Sinistar Head Thrust: -45 -> -30
- Sinistar Head Jump: -8 -> -15
- Doom's Visage Jump: -75 -> -45
- Orion Arm Same arcs as Orion Arm 2.
- Orion Arm Thrust: -60 -> -35
__Weapons:__
- Pulse Laser Kills Missiles Enabled.
- Laserbeam Kills Missiles Disabled.
- **Rail Cannon Energy Use: .75 -> .35**
- Ice Cannon
- **Damage Curve Removed.**
- Damage 20
- Damage to Shields: 130 -> 75
- EMP Duration: 0 -> 2
- Blizzard Cannon
- **Damage Curve Removed.**
- Damage 40
- Damage to Shields: 160 -> 150
- EMP Duration: 0 -> 3
- The Absolute Zero
- **Damage Curve Removed.**
- Damage 60
- Damage to Shields: 800 -> 225
- Energy Use: 0.6125 -> .33
- EMP Duration: 0 -> 4
- Flamethrower
- **Energy Use: 0 -> 0.01**
- Kills Missiles: On -> Off
- Solar Incinerator
- Damage: 0.79 -> 0.805
- **Energy Use: 0 -> 0.01**
- Damage To Shields: 4 -> 5
- Kills Missiles: On -> Off
- Piercer Rocket
- Damage: 170 -> 185
- Rapier Rocket
- Damage: 70 -> 85
- EMP Rocket
- EMP: 0.5 -> 5
- Damage To Shields: 300 -> 3000
- MultiRocket
- Velocity: 1688 -> 2.5
- Maxlifetime: 15 -> 11
- Super EMP Rocket
- EMP: 1 -> 15
- Damage To Shields: 900 -> 9000
- EMP Duration: 5 -> 50
- Weapon Path: Nuke -> Rocket
- Nuke Duration: 200 -> 250
- Turbo Nuke Duration: 200 -> 250
- Turbo Nuke Radius: 6 -> 5
- **Bulletstorm**
- 1x Integrated PIN added.
- 1x Integrated ETA added.
- Death Lotus
- 1x Integrated Enhanced Generator added.
- 1x Integrated Large Capacitor added.
- Default energy regeneration removed.
- Default energy capacity removed.
- Worldcrusher
- 1x Integrated Scanner added.
- 1x Integrated Sun Capacitor added.
- **Ammobliterator**
- 1x Integrated Nanite Repair Kit added.
- 1x Integrated Gravity Pods added.
- Red Eyes
- Module Slot: 1x -> 0x
- **Cold Blue**
- 1x Integrated Interlaced Energy Shield added.
- 1x Integrated Charged Plating added.
- **Black Sun**
- 1x Targeter
- 1x Ordnance Stabilizers
- Damage 30 -> 106.25
- Missile Health 3 -> 14
- **Atomic Equalizer**
- 2x Integrated Atomic Generator added.
- Damage Curve Revised.
- Damage: 1 -> 1.5
__Modules:__
- **Armor Rework**
- **Resistances floor set to 0** (This is to make armor stacking not OP).
- Blast Plating
- +400 integrity
- +10% Melee Resistance
- -10% Kinetic Resistance
- -10% Explosive Resistance
- -10% EMP Resistance
- -5% Thermal Resistance
- -20 Thrust
- -10 Jump
- Kinetic Plating
- +35% Explosive Resistance
- +35% Kinetic Resistance
- +10% Thermal Resistance
- -10% EMP Resistance
- -5% Melee Resistance
- -20 Thrust
- -10 Jump
- Charged Plating
- +1.5% hp per TJ (what it is currently)
- Shields regenerate upon damage restored.
- Append to description, "Damage restores Shields by (x%)."
- -10% Explosive Resistance
- -10% Kinetic Resistance
- -10% EMP Resistance
- -5% Melee Resistance
- -5% Thermal Resistance
- -20 Thrust
- -10 Jump
- EMP Plating
- +50% EMP Resistance
- increased per GJ
- -5% Explosive Resistance
- -5% Kinetic Resistance
- -5% Melee Resistance
- -5% Thermal Resistance
- Adaptive Plating (Shield Head Integrated Module)
- Armor Resistance penalties are not counted.