v1.009 __Bug Fixes:__ - Biden Bug potentially fixed. __General:__ - **Global Damage: 1.0 -> 0.95** - Integrated Module Graphic added. - **Resistances floor set to 0 (see Armor Rework below).** - Default Bertha updated. - Default Valhalla updated. __**Chassis:**__ - Sentry EMP Resistance: 0% -> 15% - Precursor EMP Resistance: 0% -> 15% - Scorpion EMP Resistance: 0% -> 15% - **Integrity: 1150 -> 750** - Thrust: 120 -> 100 - **Thrust Ratio Above: 1.3 -> 0.8** - Thrust Ratio Below: 1.3 -> 1.2 - Turtle EMP Resistance: 0% -> 25% - Commando EMP Resistance: 0% -> 25% - Hurricane EMP Resistance: 0% -> 25% - Crusher EMP Resistance: 0% -> 25% - Integrity: 1800 -> 1750 - Jump Ratio Above: 0.96 -> 1.20 - Bertha EMP Resistance: 0% -> 25% - **Integrity: 2430 -> 2100** - Valhalla EMP Resistance: 0% -> 25% - **Jump Ratio Above: 0.47 -> 1.30** - Jump Ratio Below: 0.11 -> 0.10 - Aquila EMP Resistance: 0% -> 35% - Jump: 110 -> 145 - Orbital EMP Resistance: 0% -> 35% - **Integrity: 500 -> 600** - Thrust: 90 -> 150 - Min Thrust: 135 -> 150 - Babel EMP Resistance: 0% -> 35% - Explosive Resistance: 0% -> 25% - Kinetic Resistance: 0% -> 25% __Components:__ - Visor Head Thrust: -45 -> -40 - Visor Head Jump: -18 -> -20 - Shield Head Thrust: -48 -> -60 - Shield Head Jump: -48 -> -30 - Shield Head Adaptive Plating reworked (see Armor Rework below). - Sinistar Head Thrust: -45 -> -30 - Sinistar Head Jump: -8 -> -15 - Doom's Visage Jump: -75 -> -45 - Orion Arm Same arcs as Orion Arm 2. - Orion Arm Thrust: -60 -> -35 __Weapons:__ - Pulse Laser Kills Missiles Enabled. - Laserbeam Kills Missiles Disabled. - **Rail Cannon Energy Use: .75 -> .35** - Ice Cannon - **Damage Curve Removed.** - Damage 20 - Damage to Shields: 130 -> 75 - EMP Duration: 0 -> 2 - Blizzard Cannon - **Damage Curve Removed.** - Damage 40 - Damage to Shields: 160 -> 150 - EMP Duration: 0 -> 3 - The Absolute Zero - **Damage Curve Removed.** - Damage 60 - Damage to Shields: 800 -> 225 - Energy Use: 0.6125 -> .33 - EMP Duration: 0 -> 4 - Flamethrower - **Energy Use: 0 -> 0.01** - Kills Missiles: On -> Off - Solar Incinerator - Damage: 0.79 -> 0.805 - **Energy Use: 0 -> 0.01** - Damage To Shields: 4 -> 5 - Kills Missiles: On -> Off - Piercer Rocket - Damage: 170 -> 185 - Rapier Rocket - Damage: 70 -> 85 - EMP Rocket - EMP: 0.5 -> 5 - Damage To Shields: 300 -> 3000 - MultiRocket - Velocity: 1688 -> 2.5 - Maxlifetime: 15 -> 11 - Super EMP Rocket - EMP: 1 -> 15 - Damage To Shields: 900 -> 9000 - EMP Duration: 5 -> 50 - Weapon Path: Nuke -> Rocket - Nuke Duration: 200 -> 250 - Turbo Nuke Duration: 200 -> 250 - Turbo Nuke Radius: 6 -> 5 - **Bulletstorm** - 1x Integrated PIN added. - 1x Integrated ETA added. - Death Lotus - 1x Integrated Enhanced Generator added. - 1x Integrated Large Capacitor added. - Default energy regeneration removed. - Default energy capacity removed. - Worldcrusher - 1x Integrated Scanner added. - 1x Integrated Sun Capacitor added. - **Ammobliterator** - 1x Integrated Nanite Repair Kit added. - 1x Integrated Gravity Pods added. - Red Eyes - Module Slot: 1x -> 0x - **Cold Blue** - 1x Integrated Interlaced Energy Shield added. - 1x Integrated Charged Plating added. - **Black Sun** - 1x Targeter - 1x Ordnance Stabilizers - Damage 30 -> 106.25 - Missile Health 3 -> 14 - **Atomic Equalizer** - 2x Integrated Atomic Generator added. - Damage Curve Revised. - Damage: 1 -> 1.5 __Modules:__ - **Armor Rework** - **Resistances floor set to 0** (This is to make armor stacking not OP). - Blast Plating - +400 integrity - +10% Melee Resistance - -10% Kinetic Resistance - -10% Explosive Resistance - -10% EMP Resistance - -5% Thermal Resistance - -20 Thrust - -10 Jump - Kinetic Plating - +35% Explosive Resistance - +35% Kinetic Resistance - +10% Thermal Resistance - -10% EMP Resistance - -5% Melee Resistance - -20 Thrust - -10 Jump - Charged Plating - +1.5% hp per TJ (what it is currently) - Shields regenerate upon damage restored. - Append to description, "Damage restores Shields by (x%)." - -10% Explosive Resistance - -10% Kinetic Resistance - -10% EMP Resistance - -5% Melee Resistance - -5% Thermal Resistance - -20 Thrust - -10 Jump - EMP Plating - +50% EMP Resistance - increased per GJ - -5% Explosive Resistance - -5% Kinetic Resistance - -5% Melee Resistance - -5% Thermal Resistance - Adaptive Plating (Shield Head Integrated Module) - Armor Resistance penalties are not counted.