__General:__ - **Preliminary AI.** - Drones' weapons updated. - MP name filter added. - **Spawn logic revised for teams.** - Quad armor power-up replaced with Impervious. - Max of 1 spawn per 10 minutes. - Graphic for equipment count updated. __Chassis:__ - **Turtle: 1x Ordnance/Heavy -> 1x Heavy/Large** - Turtle default chassis updated. - **Turtle Thrust Ratio Above: .3 -> .19** - Aquila Min Thrust: 60 -> 135 - **Sentry retains walking momentum when shooting behind.** - Sentry Min Thrust: 130 -> 120 - Commando Thrust: 65 -> 120 - Commando Jump: 100 -> 120 - Commando Min Thrust: 180 -> 130 - **Scorpion retains walking momentum when shooting behind.** - Scorpion wing mount placements adjustested. - Scorpion tail slot: 1x Heavy/Large Rocket -> 2x Light/Rocket/Large Rocket - Scoprion main slot: 1x Heavy/Ord -> 1x Ord - Orbital Min Thrust: 55 -> 135 - **Bertha retains walking momentum when shooting behind.** __Components:__ - Arm of Giglamesh 2 Integrity: 350 -> 325 __Weapons:__ - Minigun Shift aim enabled - Heavy Gun Shift aim enabled. - Ultra Gun Shift aim enabled. - **Ultragun Damage 7 -> 10** - Bullet Storm Shift enabled. - Flame Thrower Max Lifetime: 15 -> 75 - Solar Incinerator Max Lifetime: 25-> 100 - Pulse Laser Damage: 55 -> 58 - Fire Bomb Launcher (AoE) Duration: 28 -> 38 - Fire Bombs now intercepted by flak, guns, and lasers. - Cluster Bomb Launcher (AoE) Duration: 23 -> 38 - Cluster Bombs now intercepted by flak, guns, and lasers. - Doomsday Cannon (AoE) Duration: 40 -> 45 - Doomsday Cannon Damage: 165 -> 160 - Plasma Spray (AoE) Duration: 0 -> 50 - Plasma Cannon (AoE) Duration: 0 -> 51 - Fusion Cannon (AoE) Duration: 51 -> 52 - Death Lotus Energy Use: 3 -> 2.75 - EMP Cannon EMP: 0.4 -> 0.3 - **Ice Cannon:** - Gravity -.07215 -> -0.034 - Velocity: .24 -> .31 - Max Lifetime: 16 -> 12 - RoF: 20 -> 28 - EMP: 0.5 -> 3 - Damage to Shields equivalent to damage not on shields. - EMP Duration: 0 -> 1 - Duration: 15 -> 45 - Weapon Path: Cryogenics -> Flak - **Blizzard Cannon:** - Gravity -.07215 -> -0.034 - Velocity: .24 -> .31 - Max Lifetime: 16 -> 12 - RoF: 20 -> 30 - EMP: 25 -> 3 - Damage to Shields equivalent to damage not on shields. - EMP Duration: 1 -> 2 - Duration: 15 -> 75 - Energy Use: 0 -> .159375 - Weapon Path: Cryogenics -> Flak - **The Absolute Zero:** - Gravity -.07215 -> -0.034 - Velocity: .24 -> .31 - Max Lifetime: 16 -> 12 - RoF: 20 -> 32 - EMP Duration: 0 -> 3 - Duration: 30 -> 115 - Energy Use: 0 -> .5625 - Weapon Path: Cryogenics -> Flak - Cold Blue: - Gravity: 0.0001 -> 0 - **RoF: 210 -> 20** - EMP: .5 -> 3 - Damage to Shields equivalent to damage not on shields. - EMP Duration: 0 -> 5 - Duration: 30 -> 110 - Energy Use: 0 -> .375 - Ammo Count: 5 -> 12 - **Weapon Path: Cryogenics -> Flak** - Piercer Rocket Damage: 125 -> 130 - Rapier Missile Velocity: .06 -> .084 - MultiRocket Velocity: 0.1688 -> .2 - Destructor Rocket Velocity: 0.15 -> .2 - Air Death Missile Velocity: .065 -> .085 - Blacksun Rapiers can be fired *without* Ord Stabilizers. __Modules:__ - Blast Plating +5 resistance. - Kinetic Plating +5 resistance. - Charged Plating +5 resistance. - Target Lock Cost: 1 -> .5 TJ - PIN significantly buffed. - Spectral Cloaking Device distortion affect added when cloaking. - **Spectral Cloaking Device changes reverted from previous update.** __Equipment:__ Second Gear Max Speed: 0.42 -> .044 __Bugs Fixes:___ - Accuracy tag bug fixed for Airbursts & MultiRockets. - Name box graphically aligned in both lobby and hosts. - Laser weapons (Pule & Laserbeam) have dmg vfx restored. - Laserbeam + Pulse Laser combo damage bug fixed. - Entering Configuration from MP host unchecks one's ready-up. - EMP Absorber/Plating resistance ceiling bug corrected. - Bulletstorm can no longer be fired in the air without Ord Stabilizers.