Dear Commander, ⭐The Playtest is now available for immediate download without any approval! ⭐ We welcome your feedback, and remember, the full version will be released on September 9th! (Note: Player Data are not transferable between the playtest and the official release.) In this playtest, you'll experience the first half of the game's story and almost all the systems. Based on previous feedback, we've made several updates and optimizations, with more convenience improvements on the way. ⭐ Star Map Trade & Star Travel ■ Skip trade settlement animations—complete trade orders instantly. ■ Fixed various issues like order misalignment and animation errors during trade, and corrected trade delivery rate display errors. [img]https://clan.cloudflare.steamstatic.com/images//45080065/72b051e9475e4a1bb238a05f96c718c41a31a668.jpg[/img] ■ Accelerated star travel movement animations and hidden the left sidebar to prevent bugs. [img]https://clan.cloudflare.steamstatic.com/images//45080065/fa5db97e80179c4c88b1974c1eccef13f530d1f3.jpg[/img] ■ Improved the interface to make it easier to view trade goods sales and demands in selected star sectors. [img]https://clan.cloudflare.steamstatic.com/images//45080065/d15c55af97812f06036bf06b8ca22314d660dfbd.jpg[/img] Planned Convenience Updates 1. Display available resources needed for selected trade orders to help players make better decisions. 2. Add information about which star sectors sell or demand specific goods in property descriptions. ⭐ Combat ■ Added a mechanism to prevent interruptions when deploying ships during the 30 seconds before battle due to ship selection. ■ Adjusted patrol combat objectives and the number of friendly and enemy ships, as well as battle time requirements to better reflect the actual time needed. [img]https://clan.cloudflare.steamstatic.com/images//45080065/43db43ce52176b04fbb438dc539fdfb29f5a1b36.jpg[/img] Planned Convenience Updates 1. After selecting a group of ships, hold right-click and drag to arrange the ships in a square formation. 2. Hold ALT + left-click to move the selected ships while maintaining their formation. 3. Drag the signal icon directly into the battlefield to release signals (previously required dragging onto the map). ⭐ Match Making ■ Player matching is now fully functional, reducing the chances of quickly matching against AI due to short wait times. [img]https://clan.cloudflare.steamstatic.com/images//45080065/eee9e880949cc15cf5b7e722d74b548384658da7.jpg[/img] Planned Convenience Updates 1. The matchmaking timer UI panel can be minimized, allowing player to perform other actions while waiting. ⭐ Balance Updates 1. Increased damage from debuff effects to better align with current weapon damage. 2. Balanced thrust levels across different types of thrusters, highlighting their unique advantages. 3. Improved the tracking speed of certain kinetic weapons. [img]https://clan.cloudflare.steamstatic.com/images//45080065/0c72dec97732fbd5004b43d234558b121d692632.jpg[/img] MirrorAlice Studio is a small, 7-person indie team. Your support helps us grow this dream-filled game and unlock more possibilities! In addition to the current content, we're preparing two free DLCs, numerous ship updates, and additional mission voiceovers, all of which will be added once fully refined. Wishing you a pleasant interstellar journey, Commander! Sincerely, [url=https://discord.com/invite/XZF6egdJrk]Join our Discord[/url]. [url=https://steamcommunity.com/app/2913500/discussions/]Steam Discussions[/url]. We've also introduced a quick promotion "Mail" to help you unlock ships and commanders faster in playtest. [img]https://clan.cloudflare.steamstatic.com/images//45080065/445bb507056a89558305b008217ed7bda7294f50.jpg[/img]