Fleet Commanders: The Playtest has now been updated to access more content! ★ Star Sectors: Commanders embark on new missions to save the galaxy, traveling between stars to explore, trade, or complete tasks. ■ Many missions require you to reach specific star sectors to complete them. ■ You can buy and sell trade goods between star sectors for profit and use them to complete missions that influence these sectors. ■ Moving between different star sectors may trigger exploration events. ■ Influence star sectors to gain their outputs and special bonuses. ■ Patrol: Engage in battles with factions within star sectors to acquire resources or unlock content. [img]https://clan.cloudflare.steamstatic.com/images//45080065/019a09f709ee478bca242acab6986d0f23763fec.jpg[/img] ★ Main and Side Task (One Third) ■ Travel to different parts of the galaxy with the missions of repel invaders, to experience more stories and adventures. ■ Unlock more commanders and discover their backstories. [img]https://clan.cloudflare.steamstatic.com/images//45080065/6ddd011c0de737c80510ce2aecf4112fd3420fa9.jpg[/img] ★ Trade Center ■ Acquire more resources more easily within each “Period” to support story-driven battles or PvP battles. [img]https://clan.cloudflare.steamstatic.com/images//45080065/1339733137b09012c3a045edf1db3546a27fd8f1.jpg[/img] ★ Decision Hall Unlocked ■ Make new decisions within each “Period” to shape your faction with more distinctive characteristics. [img]https://clan.cloudflare.steamstatic.com/images//45080065/b64613fc29a717a6948f9512face6b4637f47512.jpg[/img] Balance Adjustments: 1.Commanders now have more tactics. In addition to their original “Unique Tactics,” we have added some “Universal Tactics” for commanders. Although these energy tactics are less effective, they allow commanders to handle a wider range of battlefield situations. [img]https://clan.cloudflare.steamstatic.com/images//45080065/11b28e647d1a17788d64b9ee3be79022fa258b5c.jpg[/img] After Adjustments (Below) [img]https://clan.cloudflare.steamstatic.com/images//45080065/ab6cfccc8d809fcba4d61b12ec5962658047ee28.jpg[/img] 2.Increased the damage bonuses from advanced technologies to weapons to prevent late-game battles from becoming excessively long due to high ship armor. 3.Enhanced the shield capacity of energy shields to ensure their expected defensive performance is on par with armor. 4.Increased engine thrust and weapon tracking speed simultaneously, making battlefield maneuvers more responsive and increase the importance of weapon tracking speed and accuracy. 5.Slightly reduced the damage of high-level tactical weapons. 6.Significantly lowered the difficulty of the initial levels in "Entertain Pub" and increased the number of deployable ships in battle. Other Fixes: Fixed a critical issue causing the game to freeze when creating a battle. Fixed several issues with controls during battles. Fixed some issues in the Star Sector trade interface. Added interface navigation to the "Trade" and "Depot" Additional Convenience Measures for Testing: There are two special mails in the mail system. One can unlock the first 3 rows of technologies, and the other can unlock the first 5 rows of technologies, as well as all ships and commanders. (However, this will invalidate normal story rewards and cannot be undone.) We hope this helps you experience the late-game content more quickly. [img]https://clan.cloudflare.steamstatic.com/images//45080065/445bb507056a89558305b008217ed7bda7294f50.jpg[/img] We invite all players to join our official Discord community and provide us with feedback: [url=https://discord.com/invite/XZF6egdJrk]Join our Discord[/url]. And engage with us in the Steam community discussions: [url=https://steamcommunity.com/app/2913500/discussions/]Steam Discussions[/url]. Thank you for your support, and we look forward to seeing you in the vast expanse of space! Best regards MirrorAlice Studio