Surprise! Early Release! [h1]LIGHTS OUT[/h1] To celebrate the end of the 4 year early access period, I present Rocky Mayhem: Lights Out! This update brings atmospheric lighting, manual repairing mechanic, two new weapons, new gameplay changes and many fixes. Experience Rocky Mayhem in a new light, or lack of light that is, and destroy asteroids in a revamped fashion! [h3]Customisation[/h3] [b]Use Skin Code 'supporter' to unlock 2 skins, available until 24th June, 5pm BST[/b] Lights Out brings a new feature I've been working on, customisation! You will now be able to unlock and equip skins from playing, and best part is that once you unlock them, you keep them! Featuring 21 skins on launch, as well as a seasonal skin which changes every season, there are plenty of options to choose from. More skins will come after launch, and there will also be exclusive codes you can enter to redeem skins. Which one is right above! [h3]New Ability: Incinerating Beam[/h3] Introducing the highest-tech weapon the gunship has ever received. This beam demolishes everything in it's path, allowing you to dominate the battlefield. However with such a great advantage of 7 seconds of devastating power, comes a long recharge cycle of 1 minute 40 seconds. With this, and the recoil the weapon gives, can you handle it? [h3]New Deployable: Plasma Field[/h3] Replacing the Energy Ball comes it's upgraded static version, the Plasma Field. The field is a circle which sits in your ship's current position, destroying and repelling any asteroid to come into distance. This device can last up to 10 seconds or it can be damaged beyond repair after 6 asteroids collide with it. The recharge cycle is 25 seconds. [h3]New Mechanic: Manual Repair[/h3] Replacing the basic health pickups comes manual repairing! With the manual repair mechanic, you start the game with 3 repair torches in your inventory. To use one, click "R" to fill up the bar in the bottom left. Once filled, the ship will deplete that torch and regain 25HP. [h1]PATCH NOTES[/h1] [h2]NEW[/h2] [list] [*] Added Player Statistics [*] Added Ship Customisation [*] Added Lighting System [*] Added Weapon, Incinerating Beam [*] Added Weapon, Plasma Field [*] Added Mechanic, Manual Repairing [/list] [h2]Gameplay Changes[/h2] [h3]Point System[/h3] [list] [*] [b]Small Asteroids:[/b] 100p → 125p [*] [b]Medium Asteroids:[/b] 50p → 75p [*] [b]Nuclear Flash:[/b] 0p → 2000p [*] [b]Upgraded Shield:[/b] 0p → 75p per asteroid [/list][h3]Player Mechanics[/h3] [list] [*] You can now reverse [*] Decreased Fire-Rate buffs for Level 6,8,9 [*] [b]Respawn Protection:[/b] 5s → 3s [*] [b]Health:[/b] 100 → 75 [/list][h3]Shield[/h3] [list] [*] Upgraded Shield now unlocks at Level 4 instead of Level 3 [*] [b]Cooldown:[/b] 15s → 10s [/list][h3]Nuclear Flash[/h3] [list] [*] Now unlocks at Level 7 instead of Level 6 [*] [b]Cooldown:[/b] 60s → 45s [/list][h3]Repair Torch[/h3] [list] [*] Repair Torch no longer affects your HP directly [*] [b]Spawn Rate:[/b] 30s → 2m 30s [*] [b]Spawn Amount:[/b] 1 → 2 [/list] [h2]Other Changes[/h2] [list] [*] Expanded Play Area [*] Increased Bullet Speed [*] Removed Energy Orb [*] Added notifications for when unlocking new abilities [*] Decreased Player Speed by 7% [*] Decreased base asteroid spawn delay [*] Increased base asteroid spawn amount [*] Added the controls for each ability ingame [*] Updated many models to fit the new lighting [*] Rescaled elements of the UI to fix blurriness [*] Bullets now despawn instantly after leaving the map [*] Asteroids now despawn instantly after leaving the map [*] You can now return to menu on the pause menu [*] Upgraded Pause menu [/list] [h2]Fixes[/h2] [list] [*] Fixed hitbox detecting collisions incorrectly [*] Fixed game locking up for 2 seconds when pressing start [*] Fixed "Level" text glitching and moving to the left [*] Fixed the Score becoming blurry and moving on it's own [*] Fixed Bullets spawning and clipping through the ship [*] Fixed Steam Achievements disabling mid-game [*] Fixed Background Musics volume increasing after death [*] Fixed an issue causing the ship to invert vertically [*] Fixed infinite death loop [*] Fixed achievement being granted incorrectly [*] Fixed an issue where reaching 100,000 points causes the game to crash [/list] [h2]Known Issues[/h2] [list] [*] Asteroids split into illogical sizes on destruction [/list]