Hey guys! So I've composed a brief and summarised road-map for what I want to add into the game at the end of each month in fortnightly updates before the end of Early Access. I hope this gives you guys an idea of what Rocky Mayhem will look like by the end of EA. Once the next update releases, I'll create a more visually pleasing one but here's a summary of what I want to have in Rocky Mayhem by the end of every month. [h2]May[/h2] As May is almost over, and I'm currently on a Birthday break, I haven't really been able to get anything major done since the release update. Therefore, there will be a [i]balance update[/b] coming to the game tomorrow changing a lot of how the game works. Patch notes will come out when the update is live. [h2]June[/h2] By the end of June, I want to focus on polishing the gameplay, making adjustments to different mechanics as well as adding new content. I've seen that some people have been able to complete the game in 5-10 minutes so I have a mission of adding; 10 new levels, 3 new asteroids, 2 new game modes (including 'Endless') and experimenting the possibility of having mass-scale maps to have a future 'Search and Destroy' mission type. [h2]July[/h2] For the end of July, I want to have a foundation built for enemy AI ships as well as adding a bit more enjoyment to the game where possible. The objective for July will be to add time-limited powerups and to complete Chapter 2 with; 2 new asteroids, a new weapon type, 5 new levels, 1 new boss battle and a cutscene. The game will also receive animations and a graphic overhaul in the backgrounds, asteroids and more. [h2]August[/h2] For the end of August, I want to bring what some of you have been waiting for... enemy ships! i want to bring it out in June/July but the thing is, to get the enemy ai perfected, I will need a lot of time to smooth it out. Anyways, august should be the final month of Early Access before they become monthly updates SO I want to add the upcoming expansion Rocky Mayhem: The Showdown. This will be the final major content for the game as I really want to move onto my next game. This update will include; 5 new levels, 1 final boss battle, 5 enemy factions and the Search and Destroy gamemode. In this expansion you can fight against the main villain who, instead of shooting bullets, shoots asteroids. [h2]Future Plans[/h2] As of September, I'll be joining a game design course so I'll be focused on college projects as well as starting the development of my platformer game. The game will also be leaving early access as I start the course. This means, once a month there will be an update containing; bug patches, balances, 3 new levels and level redesigns. By level redesigns, I mean on a monthly basis, all levels will be changed slightly to add replayablity. Some months there will be a few more asteroids, a few less or a complete change of spawn. Hope this covers everything, See you in the next update :)