Please go to properties → Betas → RemakePlaytest branch to be able to play the new beta! Hi Asteroid Destroyers! Surprise... new patch! This patch introduces both a new offensive and defensive weapon, health pickups that spawn every level and a few balances! The current mode, survival, is now entering the end-stage of development. I have plans for one new ability, and a boss fight level to finish it off. Once that is done, development will focus on quality of life before developing the story-driven campaign! [h2]New Ability: Energy Ball[/h2] Filled with explosive electricity, this orb can pass through and destroy up to 3 asteroids in quick succession. Your ship will be capable of supporting this weapon at Level 2, with a cooldown of 10 seconds. [h2]New Ability: Nuclear Flash[/h2] Packed with radioactive explosives, the Nuclear Flash will wipe the entire battlefield in a click of a button. Your ship will be capable of supporting this at Level 6, with a cooldown of 40 seconds. [h1]PATCH #6[/h1] [h2]NEW[/h2] [list] [*] Added Ability: [b]Energy Ball[/b] [*] Added Ability: [b]Nuclear Flash[/b] [*] Added Upgrade: [b]A.O.S +2 Seconds Duration[/b] [*] Added Health Pickups [/list] [h3]BALANCING[/h3] [list] [*] Each level is now 40 seconds, from 60 seconds [*] Gunship's Projectile Speed Increased [*] [/list] [h3]FIXES[/h3] [list] [*] Shield cooldown symbol shrinking when activating [*] Level Text on HUD not resetting [*] [/list]