[i]Please go to properties → Betas → RemakePlaytest branch to be able to play the new beta![/i] Hey Asteroid Destroyers! Today's update provides quite a bit of reworking to the core gameplay, to keep the game feeling challenging and rewarding as much as I can right now. This is not the whole progression system, but the very start. [h2]Difficulty Scaling[/h2] [list] [*] Start - Asteroids spawn every 2.95s [*] 30 Seconds - Asteroids spawn every 2.75s [*] 2 Minutes - Asteroids spawn every 2.55s [*] 3 Minutes - Asteroids spawn every 2.35s [*] 4 Minutes - Asteroids spawn every 2.25s [*] 5 Minutes - Asteroids spawn every 2.15s, 1+ Asteroids per spawn [/list] [h2]Progression System[/h2] [i]Level up everytime the difficulty changes (see above)[/i] [list] [*] Level 0 - 0.6s Bullet Delay [*] Level 1 - 0.4s Bullet Delay [*] Level 2 - 0.4s Bullet Delay [*] Level 3 - 0.2s Bullet Delay, UNLOCK E.O.S [*] Level 4 - 0.2s Bullet Delay [*] Level 5 - 0.1s Bullet Delay [/list] [h2]New Ability: Asteroid Offense System[/h2] From the makers of the ship part, A.D.S, brings the new and improved shield! This system provides the same defense benefits as the predecessor, however it now destroys asteroids! Gliding into asteroids with the A.O.S destroys on impact, potentially saving you from dangerous situations. [h1]FULL PATCH NOTES - Patch #4[/h1] [h2]NEW[/h2] [list] [*] Added Ability [b]Asteroid Offense System[/b] [*] Added Difficulty Scaling [PROTOTYPE] [*] Added 17 Steam Achievements [/list] [h3]CHANGES[/h3] [list] [*] Laser Cannon is now full-auto [*] Removed 3 Achievements [/list] [h3]FIXES[/h3] [list] [*] Fixed 4 achievements not activating [*] Fixed a crash related to the controls menu [*] Fixed an issue where rocket boosting would infinitely increase speed [*] Fixed an issue where rocket boosting would not disable [/list]