New debuff: Silence. Disables ability usage other than melee abilities. New debuff: Fear. Forces the afflicted unit to run away from the closest enemy. New debuff: Soaked. Lowers fire and ice and lightning resist, but increases fire resist. Removed on taking fire damage. Quick cast abilities: can now cast only 2 per turn (previously was unlimited) New Spell: Rain Cloud. Soaks enemies in the aoe, reducing their ice and lightning resist (but increasing fire resistance). Can be upgraded to heal, deal poison damage, or summon water elementals. New Spell: Wave of Dread. DS3. Deals dark damage and applies fear in a cone aoe. Can be upgraded to poison, grant domination charges, or summon fearfaces. Skills: Horror now applies fear instead of stun Ghostfire now clears its tracking list on pre_advance instead of on advance for more intuitive results New Skill: Sonic Shielding. Deals physical and arcane damage and applies silence to 2 nearby enemies whenever a shield on an ally is removed. Tag Wands are no longer randomly generated, instead coming with reasonable bonuses that are not super OP but are actually always useful. Bladestaff damage bonus 4->6 Hordelord num_summons bonus 1->2 Staff of memory max_charges bonus 1->100% New items: Mathamabacus: Staff. On cast, freecast a cantrip on a random enemy in LOS if your previous cast was exactly one level lower. Multicolored Ragerod: Staff. All spells and skills get +1 damage for each unique tag amongst all spells you have cast this level. The Boiler: Staff. Each turn, all soaked enemies take 6 fire damage. Jormancrown: Helm. Whenever an allied dragon dies, it spawns a two headed flametouched, stormtouched, chaos touched, or metallic snake. Evermelting Cube: Trinket. Whenever an enemy is unfrozen, it is soaked for 3 turns Dwarf Hat: Helm. Each level, when you cast your 7th unique spell, summon 7 duergar. Item usage on longer triggers spell cast events New enemies: Flame Maw: fire arcane enemy with a channeled fire beam Gremlin: Low level dark demon with a fear causing ranged attack Wailing Banshee: Ghostly undead with a fear aura Fearface: A trouble who causes fear Breathstealer: A displacer beast that silences on attack Fae Sniper: A ranged fae creature whos crossbow inflicts silence Silent Specter: Ghostly undead with a silence aura New bosses, adapted from RW1 monsters: Ogre Thunderbones Serpent Philosopher Shru the Nightmare Sorcerer Fireball/Lightning scrolls no longer spawn as normal enemies Added trials: Limited Spellbook: 80% of spellbook randomly removed Improvisor: 75% of spellbook and 75% of skills randomly removed Pyromancer: Only fire spells Electromancer: Only lightning spells Necromancer: Only dark spells Phytomancer: Only nature spells Manamancer: Only arcane spells Sanctumancer: Only holy spells Ferromancer: Only metallic spells Hemomancer: Only blood spells Menagerist: All level rewards are exotic pets Oner: You may purchase one and only one spell all game, it costs 0 SP Mutant Masher: Every level has extra variant monsters Giant Slayer: All levels past the 5th have 3x3 boss monsters Ogre Mage: Cannot buy skills, all levels have ruby heart Mutated Run: Generates a random trial Added shop filter for spells that the player has not yet won the game with Added summon tooltips to conjuration spells that were missing them Ice monsters can no longer gain the Icy modifier Dark monsters can no longer gain the ghostly modifier Fire monsters can no longer gain the flametouched modifier Fixed melt getting mass melt upgrade with any num_summons bonus for free Fixed Iceball getting faeball upgrade for free Fixed death shock shield burn crash Fixed word echo upgrades not stacking properly Fixed poison sting stinger barrage hitting friendlies, fixed it being a free upgrade if any radius upgrades were possessed Fixed flame burst flame rave dealing heal damage instead of actually healing Fixed boneguard ignoring jarred boneguards Fixed various typos, ty to all who reproted them! -Dylan