OK time to really get things started again. This patch focuses on a new fear mechanic, and sprinkles in a few more other enemies as well. New debuff: Fear. Causes the afflicted target to run away from nearest foe, prevents ability usage. Triggers clarity. New Monsters (art is placeholder, pending testing and feedback on mechanics): Gremlin: a low level dark demon that shoots bolts which apply fear Banshee: a mid/high level undead unit with a passive fear aura Fearface: a powerful cousin of the troubler that also aplies 2 turns of fear. Orc Pyromancer: has a channeled fire beam New (Reworked, returning) bosses: Ole Thunderbones: an ogre mage with lots of hp who summons spark spirits, hurls balls of darkness, has a melee stun attack, and respawns as a lightning shambler. Slazephan the Philosopher: a snake wizard much like his RW1 incarnation, though now he can summon his own snakes so he no longer has to be incredibly rare. Also gains some resists, some hp, and a powerful single target heal. Shru the Toad Sorcerer: a Nightmare Toad wizard who stuns and damages anything that damages him. Also has poison nova, teleport, and a long range arcane ranged attack. (These all count as wizards for the purposes of Summon Wizard) Living scrolls no longer spawn as normal enemies (aka from lairs) New Spell: Wave of Dread- Level 3 Dark Sorcery, deals 22 damage and applies 4 turns of fear in a cone aoe. No upgrades yet.