Beta Branch Build: Armorer- armors one unit per turn instead of requiring metallic spell casting. Starfire- now redeals 100% of arcane damage to up to 4 adjacent enemies Holy Fire - redeal 50%->100% Holy Thunder - redeal 50%->100% Hatebolts - now shoots bolts of either fire or dark damage, dealing only one damage type and no longer getting double scaling bonuses. Corrected max channel duration to 5 from 7 (tooltip said 5 all along). Toxic Hatred upgrade reworked, poisons instead of dealing poison damage now. Reworked spell upgrades for: Underworld Passage Dragon Roar Ritual Of Revelation Spikeball Factory Spider Queen Mystic Memory (spell reworked as well) Lightning Storm Floating Eye Wyrm Eggs Gates of Helheim Horde of Halfmen Searing Orb Word of Undeath Word of Chaos Word of Beauty Word of Madness Word of Ice Thunderblink upgrade- now targets nearest enemies in LOS as per tooltip instead of random enemies in LOS (as per tooltip) Cleaned up some variant boss naming and tag stuff. Removed some restrictions on spawning somewhat redundant variants (ie burning fire imps can now spawn.) The name changes make it less silly. Rift Rerolls are now cleared on entering a level Equipment now shows extra tooltips like spells and passives (This patch is a beta branch patch- it might be less stable than the patches that go to master. Balance may be questionable as well. If you want to try it out and give feedback, right click Rift Wizard 2 in your steam library and go to properties-> betas and select 'beta - beta branch'.)