Todays build is a small one, mostly consisting of bugfixes and small QoL fixes. Thanks to all those active on the discord reporting these and other issues. Still lots of stuff on the todo list but I wanted to make a build with the lowest hanging fruit: HP spent on blood magic is now mentioned in the combat log Tile sprites now properly refresh when terrain changes Allied summons have a 20% chance to dissapear each turn after a level is over, up from 10% (RE: Brain Trees) Healing is now capped at the difference between a unit's current and max hp 3x3 monsters can no longer be swapped (which crashed the game) Treants no longer spend a turn trying to heal themselves at full hp Fixed a bug where the rift preview sometimes showed two copies of same monsters Fixed a bug where moving the mouse even 1 pixel would reset the pgdn/pgup index Fixed a bug where immortal units could gain hunger multiple times Fixed similtaneous win/loss scenarios leading to infinite loop Fixed a bug where a spell could appear multiple times in the end of level summary Fixed Volcanic Eruption flow range upgrade doing nothing Fixed Heaven Call upgrade not returning charges between natural and buffed max charges Fixed Prince of Ruin not getting damage bonuses Fixed many, many tooltip/help/intro text typos, ty to all who reported these!