Todays patch: Added new 3x3 spider boss Added new hivemind boss type- all damage is shared amongst all same named hivemind enemies Bloodflame is now a passive skill which grants fire and blood spells quickcast instead of an enchantment Multicast no longer procs off of freecasts Fixed rainstorm healing enemies The game will no longer queue more than 3 visual effects on one tile Sight of Blood can now target allies Fixed hp cost modifiers crashing Fixed various PRNG bugs that caused non same weekly results Fixed mass immortality targeting Final boss list is now more mod friendly Fixed many typos and tooltip ambiguities, thanks for all those who reported them!