Beta Branch Patch 15
Author: Dylan,
published 2 weeks ago,
Beta is back and being updated again. Build 14 introduced variant levels: 30% of levels were either filled with wizards, mutants, 3x3 bosses, or just absolute hordes of normal enemies, but patch notes were not posted on steam.
Build 15 patch notes:
Default summon radius limit 4->5
Wizard levels have fewer wizards
Mutant levels no longer have extra monster spawns and no longer have boss mutants
Flesh colossus got more offensively dangerous and is less of an inert bag of hp now
Mod loading is now deterministically alphabetical
Refactored transform asset loading to allow modded transform graphics
Refactored cloud asset loading to allow modded cloud graphics
Refactored tag filter list to use a global table instead of a hardcoded table inside of a function
Refactored reward generation to use a global table instead of a hardcoded table inside of a function
Added cmd line arg 'newgame' to instantly launch new game
Added cmd line arg 'modfolder' to change what folder mods are loaded from
Fixed Crown of Bony fingers not being able to target 3x3s
Fixed Wyrm eggs having a cast range
Fixed Stormcaller ignoring duration bonuses
Fixed a crash that could occur if save and reload occur after portals are unlocked but before they are entered
Fixed Blinding Light halting light halting allies
Fixed starwhale not having tags