Beta is back and being updated again. Build 14 introduced variant levels: 30% of levels were either filled with wizards, mutants, 3x3 bosses, or just absolute hordes of normal enemies, but patch notes were not posted on steam. Build 15 patch notes: Default summon radius limit 4->5 Wizard levels have fewer wizards Mutant levels no longer have extra monster spawns and no longer have boss mutants Flesh colossus got more offensively dangerous and is less of an inert bag of hp now Mod loading is now deterministically alphabetical Refactored transform asset loading to allow modded transform graphics Refactored cloud asset loading to allow modded cloud graphics Refactored tag filter list to use a global table instead of a hardcoded table inside of a function Refactored reward generation to use a global table instead of a hardcoded table inside of a function Added cmd line arg 'newgame' to instantly launch new game Added cmd line arg 'modfolder' to change what folder mods are loaded from Fixed Crown of Bony fingers not being able to target 3x3s Fixed Wyrm eggs having a cast range Fixed Stormcaller ignoring duration bonuses Fixed a crash that could occur if save and reload occur after portals are unlocked but before they are entered Fixed Blinding Light halting light halting allies Fixed starwhale not having tags