Hej Reboteers, Launch day has been amazing - thank you all for playing, leaving reviews and commenting in the Steam forums. We are excited to bring you the first patch with some quality of life improvements and bug fixes. But before getting into the nitty gritty fixes, we wanted to highlight the winner of a creator contest that happened on the week leading up to launch - Orbital Potato. Their reward was to name an alien in the game. Everyone meet [b]Alien McAlienface[/b]: [img]https://clan.cloudflare.steamstatic.com/images//37967128/def529f98bf8ffb9916cbec6815b0e17bca34a88.png[/img] [h1]Update 1 patch notes:[/h1] [h2]Improvements[/h2] [list] [*] Added an indicator for amount of jobs currently tracked in the Codex's Job tab. [*] When pointing the scanner at an entity that was already scanned, instead of displaying "entity found" it now displays the name of the entity. [*] It is now possible to click on any section of the config UI for supervisors when changing recipes (e.g. combiner, constructor). Similar fixes have also been made the the save file UI in the main menu and the resource shop UI in the Spaceport. [*] Hauler config UI now shows an icon of the entity in each container. [*] The Harvester building's UI now specifies how much energy the harvesting of each individual fruit takes. [*] Rework Extendo Legs tutorial to include a step about how to activate it (tutorial unlocks once player has unlocked Extendo Legs and completed the Hauler tutorial). [/list] [h2]Bug Fixes[/h2] [list] [*] Fix a bug where the job "Elegant Peace" could not be completed if a certain dialogue path was taken. [*] [Mouse & Keyboard] Fix an issue where opening the tool wheel while looking at an interactable (e.g. supervisor) causes the cursor to show and not disappear properly. [*] [Controller] Fix an issue in the tutorial where pressing to configure the extractor help text was showing an incorrect glyph. [*] Fix the recycling icon changing size depending on the distance from the Rebot - instead it's always the same size [*] Fix an issue where giving a resource with the H.A.N.D tool while mid animation of picking up another resource would cause the old resource to remain in the hand of the Worker. [*] Fix issues where certain interactables (Praka or Solar Building) couldn't be interacted with whole holding the Scanner. [*] Fix "Requires" text on Harvester building's UI going out of the text box when "Large Fonts" option is enabled. [*] Fix an issue where seeds couldn't be dropped by Workers around an Extractor. [*] Fix floating carbon crystals behind player's ship in the Spaceport after the tutorial. [*] Fix an issue where small mineral deposits would lose material when scanned. [*] Fix localisation font issues in various places. [*] Fix some minor model issues on the Spaceport cliff. [/list] We're actively investigating some save bugs and otherwise constantly looking at Steam forums and our Discord for further reports so feel free to reach out and send us your ideas/issues. With love from FlatPonies