It's Tuesday and another update for the Rebots Demo - this time it's some balancing updates to some missions based on the feedback we've already received to better ease new players in + a couple of fixes here and there. [h1]Improvements & Fixes[/h1] [list] [*] Updated the visuals for the dialogue UI to be more aligned with the rest of the UI in the game [*] Added animations to the sun on the asteroid selection screen so now it’s really pretty [*] Reduced the size of the lines & warning signs on the asteroid selection screen for less clutter [*] Updated the text for some objectives to better explain what is supposed to be done [*] Adjusted the jobs available to make them a bit easier for better progression [*] Updated some scannable items to better explain what they are/do [*] Updated the second level of the tutorial to prevent a disconnection to assist new players [*] Added various objective highlight on the second level of the tutorial for better guidance throughout [*] Added new behaviour to Sybastian during the spaceport tutorial for better guidance [*] Fixed a rare bug where in the spaceport tutorial, Sybastian would sometimes stop walking towards the canteen [*] Fixed a bug where soapears would sometimes float if put down by workers [*] Fixed a bug with colliders of the imps on the spaceport [*] Fixed a bug where soapears would not align with the ground and sometimes be underground [*] Fixed a bug where the decals (e.g. supervisor move flag and circle) would overlay on various objects (e.g. trees) [/list] Enjoy ;) Rebots Devs / @FlatPonies