[b]Heya Reboteers,[/b] We are still flabbergasted about our stream from earlier in the week - thank you all for joining, watching and interacting. Some numbers: [list] [*] 10,641 - Max concurrent viewers [*] 214,767 - Total unique viewers [*] 6,562 - Total hours watched [/list] THANK YOU <3 We'll be streaming again in an hour today and pushing an update live (see patch notes below)! Join the livestream here: https://store.steampowered.com/news/app/993030/view/3101294993645454231 [h1]Patch notes[/h1] [h2]New Features[/h2] [list] [*] You can now open the last scanned entity on a hotkey when the Scanner is equipped (Right click on mouse). [*] Unscanned entities now have a different (blue) color highlight to better differentiate them from unscanned entities. [*] Added a status to the scanner for each of its modes. "Searching" when nothing is highlighted, "Entity found" when highlighting an already scanned entity and "New Entity" when highlighting a not yet scanned one. [*] Added a progress bar to the scanning duration on the Scanner. [*] Added a progress bar to the spawning and recycling duration on the Spawner. [*] Added spawning & recycling particle effects to workers. [/list] [h2]Improvements & Fixes[/h2] [list] [*] After unlocking the hauler shop, the Storage Hauler now shows up by default on the podium to better help orient players. [*] Added notifications when unlocking certain shops & ship upgrades to better inform players of progression. [*] Updated the list of available entities when configuring the Sorter. [*] Fixed entities showing up as white icons in the Sorter. [*] Fixed objective outlines across the tutorial to be consistently yellow to help the flow. [*] Fixed a bug where manual tasks would overwrite Workers putting resources into the Vaporizer in the tutorial causing confusion. [*] Fixed a bug where the energy UI was missing from the tutorial. [*] Fixed a bug where fog would glitch out with flickers and become solid. [*] Fixed a bug where the Combiner would spawn in the air in some rare cases. [*] Fixed a bug where the Constructor was missing its destination flag. [*] Fixed a bug where clouds would persist into the asteroid selection screen sometimes. [*] Fixed issues with the in-game bug reporting tool. [*] Fixed issues where some objectives did not make sense. [*] Updated the energy UI to scale as more energy is added. [*] Updated the asteroid selection extended UI to exclude information of entities not found in the codex. [*] Updated various conversations & dialogues for better flow and highlights to signify player actions and objectives better. [*] Added various improvements to the UI of shops. [/list] Thanks a lot for playing Rebots and see you at the livestream ;) With love, Rebots Devs / @FlatPonies