[b]This patch is mostly improvements and fixes to already existing features, but there are some nice small new features here and there, so check them out ;)[/b] [h1]New Features[/h1] [h2]New Progression System - Hiring Supervisors[/h2] We have implemented a new system for hiring supervisors before specific missions to introduce the first system for progression in Rebots. The glibs (currency) earned from completing jobs can now be used to hire supervisors on the spaceport before flying to new and exciting adventures. [list] [*] Added hiring supervisors into the progression of the currently available 5 levels [*] Added glib cost for hiring supervisors on the hangar doors above [*] Added failsafe to restrict players flying to the next mission unless they have the right supervisors in their crew [/list] [h2]New Sounds[/h2] We have a lot of new sounds in this patch across every aspect of the game - the tools, aliens, speech, ambient sounds in the spaceport and more. [list] [*] Percussion is now added to the music, when a full connection loop is made between all currently available supervisors, to signify max efficiency. [*] Added sounds for the tools (Logistics, Crew, Scanner) [*] Added sounds for the aliens while talking to them (Poople, Trevor, Shopkeeper Imp) [*] Added sounds for the alien landings (Poople and Trevor) [*] Added dynamic sounds for the Musiker supervisor based on what resource it processes [*] Added sounds on the spaceport in the hangar and the canteen. [*] Added footstep sounds for all rebots - workers, supervisors, companions [*] Added sounds to Grumpy Volcano [*] Various other misc. sound changes [/list] [h1]Improvements & Fixes[/h1] [h2]Tools[/h2] The tools from the previous prototype now have cool looking new models, animations and sounds and many more usability improvements. [list] [*] Logistics - Clicking on connection lines between two supervisors will highlight them and remove those connections. [*] Crew (renamed from HR tool) - Spawning distance has been capped as well as the selection menu was redesigned for better usability [*] Scanner (renamed from R&D tool) [/list] [h2]Levels[/h2] [list] [*] Mushroom Garden: Fixed a bug where the alien landing would trigger after 1 of the goals was completed. [*] Mushroom Garden: Added a landmark on the level [*] Mushroom Garden: Added a new putdown area for one of the objectives [*] Frozen Splitter: Added tutorial event for the splitter to explain how it works [*] Frozen Splitter: Fixed a bug where a custom placed tree trunk would have floating snow on top of it. [*] Grumpy Volcano: Fixed Suckafly behavior so they are attracted to the Musiker’s workings, therefore making the completing of the level easier [*] Grumpy Volcano: Fixed a bug where the volcano would not constantly increase pollution on the level [*] Grumpy Volcano: Changed the color of the gas coming out of the volcano to black to distinguish it more from the normal pollution effects [*] Grumpy Volcano: Added suckafly nests for the suckafly eggs, from where they multiply [/list] [h2]Spaceport[/h2] [list] [*] Added Basil, the bartender to the canteen [*] Added shopkeeper Imp for the supervisor hiring process [*] Energy counter (from levels) are no longer visible on the spaceport [*] Extendo legs is disabled on the spaceport to avoid becoming one with the roof [*] Added new members to the Poople and Trevor alien factions for different missions [/list] [h2]Other Improvements[/h2] [list] [*] Added loading screen between spaceport and level loads [*] Added a new completed job icon to the job descriptions on the dashboard [*] Added already hired supervisors to stand behind the ship on the spaceport and move there after being hired [*] Players can only interact with the launch button on the spaceship from inside the ship to prevent clicking it by accident from far away [*] Replaced the goals on the C.A.T. face to show percentage for both temperature and pollution change [*] Redesigned Mintnut resources to better distinguish it from Woolyphant poop [*] Creating a connection to a supervisor now highlights the whole supervisor, not just its head. Connecting is still only possible to the head. [/list] [h2]Squashed Bugs[/h2] [list] [*] Fixed a bug with highlights visible through walls on the spaceport and on the spaceship [*] Fixed a bug with the procedural spawning process to prevent a certain resource from spawning in a given area [*] Fixed a bug so conversation pop ups will now hide tutorial text while the conversation lasts [*] Fixed a bug where soapear cacti would highlight with the Logistics tool equipped [*] Fixed a bug where changing a tool while being facehugged by the cat would not allow players to progress [*] Fixed a bug where the head of the MoveTo supervisor is interactable when getting the job for the Frozen Splitter [*] Fixed some UI texts updating properly after aliens landing across all levels [*] Fixed a bug where the radial menu of the Crew (was HR) tool describes supervisors with programmer language. Designers looked at it as promised and renamed them. [*] Fixed a bug where the Scanner (was R&D) tool scans the soapear cacti and not the soapear resources themselves. [*] Fixed a bug where there were two Pooples in the Cantina after the tutorial level if the player talks with the poople after Alien landing. [*] Fixed a bug where loading back into the spaceport sometimes pushes the player to the corner of the spaceship [*] Added many more small improvements and fixed issues with animations, AI and sounds [/list] [h2]Known Bug[/h2] [list] [*] Pressing the “New Game” button disables some sound effects in the game. We are investigating this issue as it is related to some engine problem. If you would like to play from the top Windows: Go to C:\Users\USERNAME\AppData\LocalLow\FlatPonies\Rebots and delete the “Save” file in that folder. Mac: Go to /Users/USERNAME/Library/Application Support/FlatPonies/Rebots and delete the "Save file in that folder. [/list]