Here are the changes from yesterdays update (and from 2 previous ones we forgot to mention here) [b]March 29th Changelog:[/b] [list] [*] Added teaser video to Demo (spoilers from chapters 2-6) [*] Player leaves puddles of water behind after exiting pool [*] Dropping water makes sounds after exiting pool [*] Slower movement speed on stairs [*] Added subtle camera shaking [*] Made head bobbing into a slider instead of toggle [*] Added DLSS upscaling support [*] Added collision audio to floating rubber ducks [*] Added far depth of field distance dynamic adjustment [*] Added some translations to settings / credits menus [*] Updated settings menu dropdown styling [/list] [b]March 19th Changelog:[/b] [list] [*] Added "route number signs" around the level (we'd appreciate feedback on this) [*] Fixed a bug where you could clip through map behind the red slide [*] Added automatic rewind as a backup if player ever falls through map [*] Fixed clipping through walls [*] Limited framerate to 30 during MainMenu and LoadingScene [*] No footstep sounds / bobbing when moving against wall [*] Added "None" to lighting settings for very low end computers [*] Disabled spawning exit signs [/list] [b]March 11st Changelog:[/b] [list] [*] interactable water (can be set off for performance) [*] brightness setting [*] chromatic aberration setting [*] lens distortion setting [*] vhs film grain setting [*] anti-aliasing setting [*] ambient occlusion setting [*] lighting adjustments [/list]