Update: Puddles, settings, tweaks and fixes
Author: Tensori,
published 7 months ago,
Here are the changes from yesterdays update (and from 2 previous ones we forgot to mention here)
[b]March 29th Changelog:[/b]
[list]
[*] Added teaser video to Demo (spoilers from chapters 2-6)
[*] Player leaves puddles of water behind after exiting pool
[*] Dropping water makes sounds after exiting pool
[*] Slower movement speed on stairs
[*] Added subtle camera shaking
[*] Made head bobbing into a slider instead of toggle
[*] Added DLSS upscaling support
[*] Added collision audio to floating rubber ducks
[*] Added far depth of field distance dynamic adjustment
[*] Added some translations to settings / credits menus
[*] Updated settings menu dropdown styling
[/list]
[b]March 19th Changelog:[/b]
[list]
[*] Added "route number signs" around the level (we'd appreciate feedback on this)
[*] Fixed a bug where you could clip through map behind the red slide
[*] Added automatic rewind as a backup if player ever falls through map
[*] Fixed clipping through walls
[*] Limited framerate to 30 during MainMenu and LoadingScene
[*] No footstep sounds / bobbing when moving against wall
[*] Added "None" to lighting settings for very low end computers
[*] Disabled spawning exit signs
[/list]
[b]March 11st Changelog:[/b]
[list]
[*] interactable water (can be set off for performance)
[*] brightness setting
[*] chromatic aberration setting
[*] lens distortion setting
[*] vhs film grain setting
[*] anti-aliasing setting
[*] ambient occlusion setting
[*] lighting adjustments
[/list]