PERAGLEES EARLY ACCESS VERSION 2.1.0251 | CHICKLIT ENGINE V2.0
Author: KAOTIX Fury,
published 2 weeks ago,
The final update for this year everyone, we hope you all have a great Christmas and a happy new year. We've worked hard to bring you this new release, we how you enjoy it.
[b]***FIXED BUGS***[/b]
- Finally fixed the Jetpack vehicle no-hit bug!
- Sometimes Kickstarter banners did not cycle.
- Collision issues with Stone Slitter.
- Stone Slitters could softlock the game when the player died by explosion.
- Some issues in die code for die by missile or die by bullet.
- You could Megabomb as Slade at the end of a boss battle. (Thanks, Sly)
- Some water effects were not spawning in layer 12, causing palette issues.
- When Goblins entered a static turret, Y-Pos would set the static Goblin turret 16 pixels up (-16).
- When Goblins entered a flying turret, Y-Pos would set the flying Goblin turret 16 pixels up (-16).
- The missile would deploy from boss 3 at the start of level 3, causing vignette to fade out.
- Tutorial could softlock on fighting turrets.
- Tutorial bike spawn: Spawning bikes when on a bike. Position issues fixed.
- Tutorial boss was broken due to new code conflict.
- Water Jetski spray effect could go on the wrong layer.
- Boss 7 homing missiles can now be destroyed by the Megabomb.
- Cutscene 3, The Evil Good Shepherd: His eyes would sometimes turn back to red or not change at all.
- Cutscene 1, KAOTIX and Goblin: Explosion and Goblin death sound issues.
- Oreient did not count correctly on the mission end screen.
- When in the Character Select menu, entering pause and selecting options could enable 2-player mode.
- Entering a tank would cause the player to +X-POS 15 pixels.
- Pause menu back-to-game lag. (Implemented this because moving the HUD used to require the camera to go to x-0, y-0 position.)
- When KAOTIX is on a vehicle and 2-player was enabled from the pause menu, it could cause a camera position issue.
- Oreient HUD counter can now go above 9,999,999.
- Pressing Enter or X-Input 'A' button on the Credits screen multiple times will cause the exit sound to play multiple times.
- When a dog was chewing on a Goblin, if another Goblin collided with a dog, they would just disappear.
- Slade was faster than KAOTIX in water only when playing with an X-Input device.
- When skipping Cutscene 1 fast, the camera would stop and the animation would get set its first animation.
- Using an X-INPUT device, when entering a flying Goblin turret. Players would sometimes not enter the turret.
[b]***ADDED***[/b]
- Enemy hit collision to Stone Slitter.
- Old Goblin shield collision code. (Build 204)
- Arcade mode level select.
- Pause menu to cutscenes; they now pause on text.
- Added 18 unlockable cheats for Arcade mode.
- 10 Steam Achievements.
- Added Steam cloud saves. Continue your progress on any compatible machine.
- Analog stick can now be used in the options menu for 1 and 2 players.
- Menu delay to all menus and cutscenes, preventing the user from selecting an option by mistake.
[b]***MODIFIED***[/b]
- Goblin Flying Turrets can now pass over goblin collision.
- Size of goblin collision object changed from 32x32 to 64x64; fewer objects mean better performance.
- Reduced goblin collision objects by about 70%.
- When the player loses a life, health restores faster now.
- Reduced Goblin stopped collision code. (Grouped)
- Layer priority for Megabomb flash and explosion.
- Slade to Player 2 in the options menu.
- Controls in the options menu now state Player 1 or Player 2.
- User cannot enter the pause menu on the credits screen.
- KAOTIX and Slade's finishing pose animation.
- Exit and restart text on the options menu depending on whether a controller is plugged in.
- Reduced the tick and metal enemy hurt sound with player Flame and Laser.
- Stone Slitter can now be destroyed by players' vehicles.
- Gameover screen now takes you to the mission brief or main menu, not a level.
- All pick-up sprites have text now.
[b]***LEVEL DESIGN***[/b]
- Level 5 Arcade Popped De Ping: Moved some boxes due to collision issues with truck-spawned Goblins.
- Level 5 Arcade Popped De Ping: Rearranged a few objects, nothing special.
- Added Level 8 Arcade Kulschrank Kutchen.
- Added Level 8 Arcade Boss 8.
- Added Level 9 Arcade Freenigh.
- Added Level 9 Arcade Boss 9.
- Slight changes to Level 1 Arcade.
- Slight changes to Level 8 Arcade.
[b]***MUSIC***[/b]
- Updated level 2 FMA - Glyn.
- Updated level 4 Guerrilla - Glyn.
- Updated level 6 Bioluminescence - Glyn.
- Updated level 6 Boss Nepenthes - Glyn.
- Updated Character Select Prime - Glyn.
- Updated Main Menu Dip Switches - Glyn.
- Updated Gameover - Glyn.
- Updated Gut Check Continue - Glyn.
- Updated Crowdkill Shuffle Mission End - Glyn.
- Added level 8 Arcade track - Glyn.
- Added level 8 boss Borvil King WIP(2) Arcade track - Glyn.
- Added level 9 Heatin' Up Arcade track - Glyn.
- Added level 9 boss Freenigh Boss - Fang n' Fire arcade track - Glyn.
***Thanks for the awesome work as always brother. x
[b]***CUTSCENES***[/b]
- Unlocked level 8 cutscene.
- Unlocked level 9 cutscene.
[b]***STEAM DECK***[/b]
- No changes in this build.
[b]***CHICKLIT ENGINE***[/b]
- Added stage fade. This will reduce frame count, keep the music playing, and give the ability to move players to a different position on the map.
Thanks, and happy gaming!
KAOTIX / DPADFTW.