The final update for this year everyone, we hope you all have a great Christmas and a happy new year. We've worked hard to bring you this new release, we how you enjoy it. [b]***FIXED BUGS***[/b] - Finally fixed the Jetpack vehicle no-hit bug! - Sometimes Kickstarter banners did not cycle. - Collision issues with Stone Slitter. - Stone Slitters could softlock the game when the player died by explosion. - Some issues in die code for die by missile or die by bullet. - You could Megabomb as Slade at the end of a boss battle. (Thanks, Sly) - Some water effects were not spawning in layer 12, causing palette issues. - When Goblins entered a static turret, Y-Pos would set the static Goblin turret 16 pixels up (-16). - When Goblins entered a flying turret, Y-Pos would set the flying Goblin turret 16 pixels up (-16). - The missile would deploy from boss 3 at the start of level 3, causing vignette to fade out. - Tutorial could softlock on fighting turrets. - Tutorial bike spawn: Spawning bikes when on a bike. Position issues fixed. - Tutorial boss was broken due to new code conflict. - Water Jetski spray effect could go on the wrong layer. - Boss 7 homing missiles can now be destroyed by the Megabomb. - Cutscene 3, The Evil Good Shepherd: His eyes would sometimes turn back to red or not change at all. - Cutscene 1, KAOTIX and Goblin: Explosion and Goblin death sound issues. - Oreient did not count correctly on the mission end screen. - When in the Character Select menu, entering pause and selecting options could enable 2-player mode. - Entering a tank would cause the player to +X-POS 15 pixels. - Pause menu back-to-game lag. (Implemented this because moving the HUD used to require the camera to go to x-0, y-0 position.) - When KAOTIX is on a vehicle and 2-player was enabled from the pause menu, it could cause a camera position issue. - Oreient HUD counter can now go above 9,999,999. - Pressing Enter or X-Input 'A' button on the Credits screen multiple times will cause the exit sound to play multiple times. - When a dog was chewing on a Goblin, if another Goblin collided with a dog, they would just disappear. - Slade was faster than KAOTIX in water only when playing with an X-Input device. - When skipping Cutscene 1 fast, the camera would stop and the animation would get set its first animation. - Using an X-INPUT device, when entering a flying Goblin turret. Players would sometimes not enter the turret. [b]***ADDED***[/b] - Enemy hit collision to Stone Slitter. - Old Goblin shield collision code. (Build 204) - Arcade mode level select. - Pause menu to cutscenes; they now pause on text. - Added 18 unlockable cheats for Arcade mode. - 10 Steam Achievements. - Added Steam cloud saves. Continue your progress on any compatible machine. - Analog stick can now be used in the options menu for 1 and 2 players. - Menu delay to all menus and cutscenes, preventing the user from selecting an option by mistake. [b]***MODIFIED***[/b] - Goblin Flying Turrets can now pass over goblin collision. - Size of goblin collision object changed from 32x32 to 64x64; fewer objects mean better performance. - Reduced goblin collision objects by about 70%. - When the player loses a life, health restores faster now. - Reduced Goblin stopped collision code. (Grouped) - Layer priority for Megabomb flash and explosion. - Slade to Player 2 in the options menu. - Controls in the options menu now state Player 1 or Player 2. - User cannot enter the pause menu on the credits screen. - KAOTIX and Slade's finishing pose animation. - Exit and restart text on the options menu depending on whether a controller is plugged in. - Reduced the tick and metal enemy hurt sound with player Flame and Laser. - Stone Slitter can now be destroyed by players' vehicles. - Gameover screen now takes you to the mission brief or main menu, not a level. - All pick-up sprites have text now. [b]***LEVEL DESIGN***[/b] - Level 5 Arcade Popped De Ping: Moved some boxes due to collision issues with truck-spawned Goblins. - Level 5 Arcade Popped De Ping: Rearranged a few objects, nothing special. - Added Level 8 Arcade Kulschrank Kutchen. - Added Level 8 Arcade Boss 8. - Added Level 9 Arcade Freenigh. - Added Level 9 Arcade Boss 9. - Slight changes to Level 1 Arcade. - Slight changes to Level 8 Arcade. [b]***MUSIC***[/b] - Updated level 2 FMA - Glyn. - Updated level 4 Guerrilla - Glyn. - Updated level 6 Bioluminescence - Glyn. - Updated level 6 Boss Nepenthes - Glyn. - Updated Character Select Prime - Glyn. - Updated Main Menu Dip Switches - Glyn. - Updated Gameover - Glyn. - Updated Gut Check Continue - Glyn. - Updated Crowdkill Shuffle Mission End - Glyn. - Added level 8 Arcade track - Glyn. - Added level 8 boss Borvil King WIP(2) Arcade track - Glyn. - Added level 9 Heatin' Up Arcade track - Glyn. - Added level 9 boss Freenigh Boss - Fang n' Fire arcade track - Glyn. ***Thanks for the awesome work as always brother. x [b]***CUTSCENES***[/b] - Unlocked level 8 cutscene. - Unlocked level 9 cutscene. [b]***STEAM DECK***[/b] - No changes in this build. [b]***CHICKLIT ENGINE***[/b] - Added stage fade. This will reduce frame count, keep the music playing, and give the ability to move players to a different position on the map. Thanks, and happy gaming! KAOTIX / DPADFTW.