We're making really great progress, and here's a new update with a new level. You can also use mines in a new way, I recommend playing the tutorial again to see how. ***FIXED BUGS*** - Goblin walking can destroy "Static Gun Turret Enter Item" when colliding with item. (Found by Sly_The_Fox) - Goblins on flying turrets could overlap players on flying turrets and cause the goblins collision to freakout. - Added seperate code for boss 2 turrets, flame and cannon missile launcher for at player 1. Same issue as EGS boss 3. - Sometimes bullet smoke could go through collision causing visible seam issues. - Sometimes gun flare could go through collision causing visible seam issues. - Sometimes blood could go through collision causing visible seam issues. - Sometimes gun layer shadows and dog shadows could go through collision causing visible seam issues. - When you enter options on boss and move the position of the HUD, sometimes the HUD will disappear. - When announcer says "boss time" and you enter the pause menu, music volume sets to 0. - Tree tops in level 2 had shading applied to them. - Goblins dying by bullets could clip through walls if there was collision above them. ***ADDED*** - Moving goblins can enter gun turrets when colliding with the item. - New way to use mines, standing still and running doing a kneel slide. (Added feature suggested by SantaAzul). - When explosion and water effects are off screen, they have no sound effect played. ***MODIFIED*** - Moved black smoke to layer 19. - Moved ground dust to layer 9. - Moved ground cracks to layer 8. - Moved ground stones to layer 8. - Goblin die by explosion alpha trans. They fade faster now. - Updated the tutorial to include the new mine placement ability. ***LEVEL DESIGN*** - Forgot to spawn collision on level 3 boss start, player has to stay in boss arena now. - Popped De Ping Level template. - Arcade level Popped De Ping. ***MUSIC*** - Popped De Ping arcade level music by Glyn (The Resistance) - Popped De Ping arcade boss music by Glyn (Coastline Groove) ***STEAM DECK*** - Fixed startup volume issue on Music and SFX. ***CHICKLIT ENGINE*** - No changes in this build.