Ok everyone, sorry for the delay for this release but... I decided to remake the whole engine from scratch! Yes, that's right. Not a single line of code is the same as early access version 1. The main focus in this version was to make it as bug free as we could! I think we succeeded, not saying there are still a few, but we are confident the game plays really smooth. Early access version 1 came with a lot of limitations, mainly in the player controls. Now we have full access to X-INPUT via the X-INPUT extension via Clickteam Fusion 2.5+. This is such a massive update so I won't be able to list everything. You'll notice this version does have less content than the previous version. Don't worry, we're hard at work reimplementing everything into our new engine. New stuff: - Brand new arcade levels made from scratch (new assets and level layouts). - Music has been updated to their latest versions. - Goblins now throw grenades and launch rockets, also their A.I. is heavily improved. - New vehicular based enemies added. - New mountable player vehicles. (Jetski, Jeep, Motorbike, Jetpack, Tank, Turret, Flying Turret). - XBOX game pads are now fully usable. - Peraglees is now a twin stick shooter. (Dual analog action!) - Bosses A.I. have been rewritten, more challenging! - New menus, they are beautiful! - Added a new player gun. The Uzi Ripper! - 2 player mode now has a help system. (No longer does player 1 or 2 have to tap out) - Menus setup for new features to be implemented. - New player win animation pose - New player explosion animation. (Looks really cool). - New front and back die by bullet animations. - New in game pause menu with loads of options to choose from. - 1 Player camera mods. (Access these during gameplay via the pause menu) - Colour blind? We got you covered. - Enable or disable player 2 while in game, just in-case mother calls your friend for dinner. - Lot's of graphic options added. Have fun with this one, we plan on doing a new update every 1-2 weeks. Many thanks, Dave / DPADFTW.