Update 6 - Multiplayer Lobby, Room Scale and Oculus Support
Author: davevillz,
published 7 years ago,
Hello!
[h1]Multiplayer Lobby[/h1]
Now you'll be able to pick the game mode, pick sides or/and just wait for more people to play with.
It's important to note that you are able (and it's encouraged) to create or join a lobby while playing offline with bots.
Known bug, game slows down while in a lobby, to fix it just restart steam, i'm figuring out together with other developers the root cause of it.
[h1]Local Hosting[/h1]
Although i'm committed to provide the best experience possible with dedicated servers, there's times like this (alpha state) that are helpful, take it with a grain of salt.
Be aware that you need to open port 7777 UDP in your router, game will try to do it with upnp but is not guaranteed to work for everyone.
Dedicated servers will be available 24/7 starting on Feb 27.
[h1]Room Scale[/h1]
Yep, habemus room scale locomotion. Any feedback about it is appreciated it
[h1]Oculus[/h1]
Oculus support is very basic and i'm unsure if i will fully support it for EA release, i need the hardware to do anything else at this moment.
In the mean time, there's snap turning (MENU on dominant hand) as air grabbing and the grip now functions as expected.
[h1]Patch Notes[/h1]
0.8.16
- Fixed choppiness while walking downstairs
- Added room-scale locomotion
- Added multiplayer lobby
- Added local hosting support (open port UDP 7777)
- Added training area (wip)
- Added buy zone
- Added lose streak cash bonus in S&D
- Re-Added bullet trails
- Oculus: grip now functions as grab & drop
- Oculus: snap turn, MENU button, air grab
Cheers! ːsteamhappyː