Update 25 - TTT Update
Author: Junt,
published 3 years ago,
Who can you trust? Certainly not the person next to you. Unless they're a detective. You can trust them... unless they mistake you for a double-crosser. I'd advise against any sudden movement that would warrant suspicion. It's pretty embarrassing being stabbed by a naked man. How did he hide that weapon without clothes anyway?
Welcome to TTT, a game mode where wit and untrustworthiness reign supreme.
You have three roles, Detective, Innocent, and Traitor. It's a roll of the dice who gets what. Innocents far outnumber the traitors. Detectives are one of a kind. A good detective will access their tools to solve the various crimes committed in the match. What a good sleuth.
Failure to commit to your roles can negatively affect you. Achieve too low of karma and you'll be kicked from the game.
TTT can now be played on any map, simply set the lobby game mode to TTT in the dropdown. Furthermore, you can use the game mode filter in the server browser to filter this game mode in or out.
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2406795639]Would you like to know more? (Official guide) [/url]
[h3]Detective[/h3]
A weight has been placed on your shoulders. You have a gaggle of mouthy individuals in your town and they all claim to take no part in this. Someone is lying, maybe more. Thankfully, the department has issued you a plethora of instruments to aid in the defense of your peoples (even if you don't particularly like them).
[h3]Innocent[/h3]
You didn't do anything wrong, and there's no reason to start now. Karma will come back to bite you. Just survive as long as you can. Maybe you can help, but you must be certain you're hurting the baddie.
[h3]Traitor[/h3]
These innocents aren't your friends. They must be eliminated carefully. There is more of them than there is of you, so stealth is the key. You have many tools at your disposal but you're funds are limited. See another red T above a player's head? They're on your side, but keep communication on the down-low.
[h1]One in the Chamber[/h1]
I know what you're thinking, did they fire 1 shot? Well, they had to right? Well, to tell you the truth, in all this excitement, I've kinda lost track myself. However, this is One in the chamber. So the answer is definitely 1. Your aim must be true otherwise you're stuck with a knife as a backup, and if you throw that and miss, well...you're cannon fodder at that point. There are no teams, you're on your own.
[h1]Major changes to the weapons[/h1]
This update marks a big stride in the quality of life for the weapons. We have added new systems to improve the feel of the weapons and make the balancing of the weapons have more granularity.
[h3]New reloading system[/h3]
You will no longer be able to snap reloads together with a simple clap. We're asking you to put in a bit more effort in your hand movement to complete the process. Magazine inserts such as the AK will now animate correctly based on how they should traditionally be placed in the magazine well.
[img]https://media.giphy.com/media/7wvvMF4xLNZMXKsFbm/giphy.gif[/img]
We have also added stripper clips and chamber animations for the bolt actions to add a bit more quality of life to the weapons
[img]https://media.giphy.com/media/d7h4Ms48VzGUGM47Gl/giphy.gif[/img]
We've also finally added a long request feature... AK mag slap!
[img]https://media.giphy.com/media/Uzt0IBPciIHH0yAo4Z/giphy.gif[/img]
[h3]Damage fall off[/h3]
We have finally added the long-requested feature from the Pavlov competitive community. This is a pretty major change that will have a lasting effect in the meta, especially for Search and Destroy players. What is damage fall off? As the bullet travels over a distance, the velocity degrades. While we are not making this as realistic to true life as possible. This will help prevent pistols from becoming cheap sniper rifles and gives us the ability to better control shotgun damage. As of now, damage falloff is only a part of the modern weapon set as we want to make sure that we tune these delicate balance changes correctly.
[h1]Competitive[/h1]
We have brought back the competitive mode for Search and Destroy. Comp mode is intended to prevent players in search and destroy from "ghosting" or giving enemy positions to their teammates on 3rd party voice chat platforms. Instead of spectating the map in dollhouse mode, you will be transferred to a dark room with a scoreboard.
[h1]Modkit changes[/h1]
We've expanded the modkit even further. The mod kit has been updated to support TTT. If you have a map that uses the older versions of TTT, we highly encourage you to update your map to support this new version. Any map can now dynamically generate a TTT game mode. However, if you want to create your version with custom features, you are more than welcome to do so. You can also manually place weapon spawns in the map specifically TTT. We have also expanded the mod kit to allow the items from TTT to be used in any game mode beyond TTT. Such as the flare gun, the riot shield, and our personal favorite, the Newton launcher.
[h3]Custom limited ammo [/h3]
We have exposed our ammo system to be wholly customized with ease by modders. We consider this to be experimental. They can come up with their own preferred system of using limited ammo instead of having to write it from scratch or adopting Pavlov VR's limited ammo systems.
[h3]New attachments[/h3]
We are shipping a flashlight and laser attachment. These will not show up in the buy menu as of now as we want to make sure they don't have a drastic effect on the balance meta of the game. However, we still want to include them for Zombies, and we want to encourage modders to experiment with these attachments for their own custom game modes.
[img]https://media.giphy.com/media/tEBRqTD5J4LllilZAf/giphy.gif[/img]
To use these new attachments, grip your gun with your offhand and pull the trigger to activate.
[h3]Custom Items[/h3]
Custom items are now supported in all game modes, including base game modes in Pavlov VR. You are no longer constrained to a custom game mode in order to add custom items to your map.
[h1]Patch notes[/h1]
-Added new round/shell/magazine reloading system
-Added bolt action animations for chambering rounds
-Added bolt action to rocket class on WW2 TDM/KOTH
-Added AK mag slaps
-Added Official TTT
-Added One in the Chamber
-Added new sawed-off shotgun model
-Added new M4 model
-Added visual ammo counter in limited ammo modes (can be disabled in options)
-Added flashlight and laser attachments (Modkit and Zombies only)
-Added damage falloff to modern weapons
-Adjusted voice chat to increase the quality
-Adjusted manual KOTH objective placement on Stalingrad
-Adjusted spawning loot in KOTH and WWIITDM to have more weapons
-Adjusted WW2 bolt actions to fully close/open more reliably
-Adjusted splash damaged for rockets (slightly increased)
-Adjusted KOTH visual objective to scale down when getting close to the marker
-Adjusted WWII shooting range for better performance
-Adjusted Gun Game to include a knife for the player in every tier
-Adjusted Knife to no longer damage in low-velocity scenarios
-Adjusted blow torch repair tool to cause damage to players
-Adjusted Sawed-off shotgun to be gripped by off-hand
-Adjusted AWP, price decrease
-Adjusted M9, price decrease
-Adjusted and improved limited ammo system in modkit
-Fixed Audio muffling issues on match start/join on a custom server in some cases
-Fixed sprint movement exploit
-Fixed LMGA from incorrectly overheating in some edge cases
-Fixed LMGA from firing when feed tray was open a slightly
-Fixed Steam avatars not displaying