Update 3 - Dynamic Recoil, New Weapons & Siege Preview
Author: davevillz,
published 8 years ago,
Hello!
I have an interesting update for you all
[h1]Dynamic Recoil[/h1]
This new recoil system adds the force of each bullet being fired and computes the recoil angle and offset in real time, the result is a very smooth and progressive recoil that is a joy to play with.
[h1]New Weapons & Bolt Release Mechanic[/h1]
With the new addition, a handgun and a very popular assault rifle, a mag and bolt release mechanic has been added. Tap the grip to use it (it's contextual)
[h1]Siege Preview[/h1]
The map has been expanded and AI has been refactored to what is gonna be Pavlov's signature game mode, im very excited to see my vision come true, this exactly what i wanted to make and it's not even finished yet! Let me know what are your thoughts on this.
[h1]AI[/h1]
Ai has been reworked from the ground up (is a wip), bots now take cover and advance according to its objective, i had alot of fun testing this and i hope you guys do also. Even better AI is coming in the siege update next month.
[h1]Gun Mount (noobtube) Friendly Mode[/h1]
Based on feedback i've added a setting to make the handling friendly for gun mounts, mimicking what other games do basically. Let me know if this does the job.
[h1]Patch Notes[/h1]
0.8.12
- Fixed hand pointer being blocked in the menu
- Fxied recoil not replicating to clients
- Fixed weapon offsets
- New weapons
- New map expansion blockout
- Bolt lock & release (grip)
- Added dynamic recoil
- Added gun mount friendly mode (see settings)
- Reduced bullet velocity (more bullet drop)
- Weapon balancing
- AI aiming has been reworked to be more human
- AI reaction delay has been added
- AI random skill
- AI optimizations for lower CPU usage
- AI can now walk and crouch
- Re-Added bots in online play
Happy New Year! ːsteamhappyː