[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27034643/83af24c4180617edf8fd8082e1f3f90048ee7afe.gif[/img] Hello ːsteamhappyː Second half of the update is here! [h1]New Characters[/h1] Per faction characters, with eye and mouth animations, high resolution textures, finger tracking and optimized for VR. [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27034643/e608376cc9667ca38abce8de4cb66d88fa116ce7.gif[/img] [h1]Gore[/h1] With the new characters there a full gore system with hit blood stains to full dismembering. [b]This can be disabled in the settings under general[/b] [h1]New Guns![/h1] [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27034643/54040b247f2e2345f991e77a376501daaa63738e.gif[/img] [h1]Snapturn[/h1] Snap turn is enabled and binded by default on Vive, this caused many issues and confusion. If you don't want snap turn disable in the settings. [h1]Index Controllers potential issues[/h1] I've added a more comfortable input scheme that relies on the grip force to grab items, this makes avoiding unintentional grabs while keeping the curl for releases. if you can't grab any weapon please either: [list] [*] Reset to the default binding [*] Bind GripForceLeft/Right [*] Disable Use Grip Force under Input settings [/list] [h1]Price Increase[/h1] TLD; The game is not longer a solo-dev project, we're a dozen developers working on this full time. This will happen on the next update, the biggest to date on November 1st. In the mean time grab it for cheap if you haven't already ːsteamhappyː [h1]Patch Notes[/h1] - added AntiTank rifle - added new pistols - added new rifle-smg - added new characters - added Gore System - added third person finger tracking - added several surface hit sounds - added Eye and Mouth dynamic animations - added snapturn checkbox and default on Vive - added Russian Grenades - added cocking hand animation/poses - added pooled corpses with permanent blood decals - added official left handed steamvr bindings - balancing tweaks - fixed Pavlov TV bindings - fixed hit vector replication - fixed scopes/sights - fixed bomb receiving decals - fixed crooked arms - fixed inconsistent leg IK - fixed inconsistent handle grabbing (noticeable in bolt action)