It is with our deep regret that we must delay the WWII update from its original announced release date for Summer. We owe you an explanation for this delay. We are still hard at work to make this update as fruitful for the player base as possible. [h1]When can we expect the update? [/h1] We are aiming for the end of November. This may be subject to change, but we are hoping for sooner rather than later. [h1]Why the delay? [/h1] Many of the new WWII weapons are in a very good state, minus a few balancing tweaks and slight adjustments. Some players have played the steam beta versions that include the WWII weapons and have provided very valuable feedback on what you like and dislike about the guns and we have iterated from those impressions accordingly, but this isn't enough. We want to replace the UI. [h1]User Interface [/h1] For the new weapons to work in the update, other pieces of the puzzle need to fall in place. Instead of spending the time to update the current UI to fit the new WWII weapons, we would rather overhaul the UI that we had planned now, instead of later. We would want to offer a more complete solution then slap a bandage and patch up something that will be replaced anyway. We recognize the need for the UI to be improved with Pavlov in its current state. From the voting system, to the scoreboard, all the way down to the server browser. We want to make it easier for players to find the game they want to play. We also want to condense and display more useful information to make it easier for the player to scan around quickly with their eyes. We also want to include some long requested features players have been suggesting. Here is a concept of our main menu for what we have in mind for the new UI: [img]https://clan.cloudflare.steamstatic.com/images//27034643/907363073c8471f0045d4ee51b6cb50af6ae03fe.jpg[/img] [i]Please note that this concept is subject to change for the final version[/i] [h1]New Master Server Backend[/h1] For a long time now, lobby hosts have been running into the dreaded "finding game server" bug. Getting stuck in a loading state and never starting the match, leading to everyone to quit the lobby and the host having to close Pavlov entirely. This was one of the most painful bugs we have dealt with. We have ended up completely changing the back end and our master server list. Most if this is behind the scenes, so will not be noticeable to the plaver. However, lobby leaders will be able to breathe a sigh of relief that they are not going to get stuck in a loop in the future. We have also added more visual feedback to showing the progress while the lobby server remotely downloads the map. This change will also open up opportunities we have planned for the long term that we are not ready to announce yet at this time. [h1]Patreon Going Public[/h1] We have opened up our Patreon page to have all the older posts unlocked and set to public. This will allow everyone to read some of the behind-the-scenes material that has been dispensed to Patreon supporters over time. Patreon is not something we want to lock exclusive content behind, nor has it ever intended to be, so we have made a correction to address this. The Patreon page was originally started after many requests from community members who simply wanted to contribute to Pavlov more. It has since morphed into a monthly dev blog as Vankrupt was formed and grown with more on staff. We still plan to provide delayed exclusive posts for Patreon supports in the future. [url=https://www.patreon.com/davevillz]Please give us a visit on Patreon![/url] [h1]WWII Weapons Beta[/h1] World War II era weapons have been in the pipeline for a long time now. Each weapon modeled from scratch to bring high fidelity versions of weapons to Pavlov. Please see the list below of nearly all the weapons. You can now test them out for yourself in the Pavlov beta on Steam. At this moment in time, we are asking our community to place them in their maps for experimentation and testing. Maps will have the guns implemented soon as time goes on. Want to know more? [url=https://www.patreon.com/posts/38612508]Check our now public Patreon post[/url] with photos of almost all our WWII weapons If you would like to test online or offline and play with them now, here is a few of the maps from our community members that currently supports the weapons: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2160109394]Berlin WW2 Guns[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1994132144]Snow Trail (Rush Mod)[/url] Here is how to access the beta on steam: 1. Right click Pavlov VR in Steam 2. Go to properties 3. Click Betas Tab 4. Select "beta-" from the drop down Keep in mind these weapons are still in beta, so balance and functions are subject to change. We look forward to your feedback! [h1]New Official Maps[/h1] We now have the new official maps on the beta build of Pavlov VR for playtesting and feedback! We have rigorously been testing them every week to make sure they are properly balanced for our hardcore search and destroy players. These maps have seen drastic changes and iteration during their development to make sure the play flow for Search and Destroy feels fine tuned. We have also completely remade our classic Bridge map from the ground up. Try them out in the beta and let us know what you think! [img]https://media.giphy.com/media/9nIaYW2fiJbs8GVDRU/giphy.gif[/img]