[h1]We're late[/h1] Like Elon Musk, we have not been the best at keeping estimated timetables. Game development is not a smooth straight road, it's a rocky path going uphill with many twists and turns. We estimated that we could finish the WWII update by late November, and we have obviously missed that window. We're not finished yet, but the development team is working very long hours trying to finish this final stretch. [h1]Join us in the Steam beta[/h1] We are continuing to post weekly steam betas with our latest changes on Thursday evenings EST. We're listing all our changelogs from prior beta builds we have been pushing on a regular basis. See the full list below. Here is how to access the beta on Steam: [list][*]Right click Pavlov VR in Steam [*]Go to properties [*]Click Betas Tab [*]Select "beta-" from the drop down[/list] [h1]New ship date?[/h1] We don't want to break your hearts week after week. We don't have a solid date at this time to share, but we are VERY close now that our UI is in a good state. We're so close we can almost taste it. [h1]$10k map contest[/h1] Our good frozen friends at Arctic-VR are hosting a map designing contest aimed purely at the Search and Destroy game mode and we are happy to sponsor the winners totaling up to $10k in cash prizes! This contest is free and open to enter for everyone and specifically for Steam Workshop submissions only on Pavlov VR for PC. The submission is open and closes on a new projected final design submission day of January 31st 11:59 PM Easter Standard Time. After the submission closes, the judges will then go through the maps and determine 5 finalist maps. More information and rules can be found on the website: [url=https://www.arctic-vr.com/mapmakingcontest]Arctic VR Map Making Contest[/url] [h1]VRML Championship finals[/h1] VR Master League is hosting the finals for season 7. The top 8 teams in the world are fighting it out this weekend in a round-robin bracket. More information about the championship can be found on the VRML website here: [url=https://vrmasterleague.com/Pavlov/Championships/Season7]Pavlov VRML Championships Season 7[/url] You can watch the stream of the matches on their twitch here: [url=https://www.twitch.tv/Pavlov_VRML]Pavlov VRML on Twitch[/url] [h1]Steam Beta Change Logs[/h1] [h3]December 10th[/h3] -Added dryfire sounds to the tank if its not loaded -Added reloading instructions to the tanks -Added logic to prevent tanks from potentially killing themselves via splash dmg -Added T34 damage models -Fixed SND bug where trading while the bombs planted would cause the round not to end -Fixed shooting range crash -Fixed Bren bolt-on spawner -Fixed new sound mix sometimes muffling the player audio -Fixed a rare issue where teleporting would cause you to collide with any tank in the path -Fixed tank turret exploit, viewport turns black if barrel inside wall -Fixed Sherman horizontal left-hand pose -Fixed exiting tanks by grabbing another seat box -Fixed grenade spoons spawning on the wrong grenades -Adjusted ability to grab the tank mg top handle when the player wasn't holding the main mg handle -Adjusted tank zooming controls back to the controllers -Adjusted tank interiors to paint interactable elements red for player clarity -Adjusted various weapon charging handle hand poses -Adjusted Uzi stock to open when held then close on the drop [h3]December 3rd[/h3] -Added WWII Gun Range -Added T34 tank (WIP, there may be some issues still) -Added velocity limit for tanks -Added Tank RPM/ KMPH/ MPH now shown on the dashes -Added New tank shell loading hand pose -Added engine hitboxes to the back of the tanks (deals 1.25x damage) -Added new grenade spoon animation (flies off when cooking/release) -Fixed Panzer turret/hull orientation indicator gauges -Fixed new sound mix issues -Fixed ability to throw frag grenades through tank from inside -Fixed tank assenting to the heavens on player exit -Fixed issue with LMGA belt going to incorrect state when replacing ammo box -Fixed blowtorch being offset in backpack slot -Fixed UI elements duplicating in the tank -Fixed issue with players inside tanks with rocket launchers in inventory appearing outside of the tank (Requires testing) -Fixed issue with bomb prime light not turning off after code input expires -Fixed MG42 not ejecting shell when pulling slide -Fixed Tank seats not showing the correct passengers skin -Fixed an issue where you would be lowered when leaving a vehicle, it should now fix on exit -Adjusted tank grips to toggle hold for vive controllers -Adjusted tank camera mechanics when driving on a slope -Adjusted collision on all tanks, items/other props now collide -Adjusted tank interior lighting -Adjusted Tank turning to be more reliable -Adjusted Tank seats to no longer snap rotation (Reset view with scoreboard bind) -Removed unused tank shells in the rack [h3]November 19[/h3] -Adjusted sound mix changes to weapons and explosions -Adjusted valve animation for blow torch. -Adjusted limited ammo boxes to scale down when attached to chest inventory -Adjusted M1 Garand damage lowered to match the G43 and SVT40 -Adjusted M1 Garand to use rifle ammo instead of sniper ammo -Adjusted WWII gun low-quality LODs -Adjusted tank friction issue when overturned -Fixed tutorial audio attenuation issues -Fixed not being able to switch teams in preround SnD -Fixed names and selection boxes not appearing in admin menu -Fixed offhand grip teleport bug experienced in gun game. -Fixed glitch with shotgun shell floating outside shotgun -Fixed bullet decal issue with shooting range door -Fixed M1 Garand dropping when one-handed shooting anymore -Fixed grenade pins from being grabbed when not held -Fixed LMGA ejecting a bullet when grabbed from spawner -Fixed buy menu staying open past the buy time -Fixed primed grenades being brought into next round in SnD -Fixed issue with floating sawed off after being replaced with bought weapon -Fixed rare issue with spawning with an unprimed gun -Fixed health/armor on wristwatch not visible -Fixed destroyed tank collision [h3]November 12[/h3] -Added all diegetic sounds to be influenceable by audio volumes/ambient zones (Modkit/Workshop) -Added player models of other players to be viewable in the tank -Added radius damage when a tank explodes -Added bHaptics support -Added LODs to the WWII characters -Fixed an exploit where a player can grab a deployed bomb. (needs testing) -Fixed SnD server crash -Fixed M1 Garand ejecting round after clip is ejected -Fixed player magazines showing up outside tanks -Fixed backward sound in the tank -Fixed tank bumper accidentally killing the driver -Fixed semi-auto glitch on the remaining bolt actions -Fixed exploit of being able to x-ray outside the tank with the menu open -Adjusted M1 Garand ejected clips, can no longer be picked up -Adjusted the ghost sound mix -Adjusted tank sound mix -Adjusted Tank shell reloading binds -Adjusted tank bumper not pushing players when the tank starts moving from a standstill (needs testing) [h3]November 5[/h3] -Added WWII characters (skin ID: german, soviet, us) -Added new ammo pouches for the WWII characters -Added new throwing rotation for modern grenades -Fixed m249 overheating when colliding with object/blocking volume -Fixed Uzi stock clipping through hand when unfolding -Fixed rockets crashing the server -Fixed Sawed off / Revolved ammo floor hit sounds -Fixed Flash_ru becoming invisible in loot spawner -Adjusted SnD frag grenades, they now cannot have pins pulled before round start [h3]November 2[/h3] -Added Bunker blockout map for testing and feedback -Fixed Steam ID issue with blueprints and server owners. -Fixed Webley zero bias -Fixed LMGA overheat when a player died holding the trigger -Fixed decals bleeding into the scoreboard -Fixed revolver and sawed-off shells/casings not making floor hit sound -Fixed knife throws going through geometry/meshes -Fixed Gun Ammo Pocket Bug on -Fixed flashbang player voice bug -Adjusted Scoreboard to update much faster -Adjusted M1 Garand charging handle only grabbable by the holder to prevent mag sync issues [h3]October 22[/h3] -Added new ammo boxes -Adjusted hand poses on beretta magazine, uzi magazine, LMGA bolt, M4 magazine -Added DP27 mesh to lootspawner -Fixed revolver rounds disappearing when reloading -Fixed revolver & shotgun round sound effects incorrectly triggering -Fixed LMGA ammo box sound effects incorrectly triggering -Fixed nametags receiving decals -Fixed WWII era utility chest slot overlap issue -Fixed sight attachment exploit -Fixed gun teleporting exploit -Fixed double rocket trail -Fixed zombie hit marker exploit -Fixed revolved rounds disappearing on loading into the cylinder -Fixed exploit, scopes now blackout when trying to wall exploit -Fixed watch health status no being visible on spawn -Fixed ghost magazine -Fixed semi-auto sound spam glitch with bolt actions -Fixed rockets sometimes not exploding on impact [h3]October 15[/h3] -Added Rockets smoke trail effect -Added Degtyaryov machine gun (lootspawner id “dp27”) -Fixed 8x / 4x scope x-ray wall exploit fixed -Fixed exploit that allowed the player to fire gun in wall -Fixed Zombie rocket skip exploit -Fixed bomb arm timer delay exploit -Fixed M4 magazine hand pose -Fixed Sawed-off shotgun shell hand pose -Fixed Famas fire selector -Fixed Glock fire selector -Fixed LMGA scope attachment with LMGA feed tray open -Fixed Uzi magazine placement in gun -Fixed custom server prices carrying over to next join lobby -Adjusted AK family of weapons fire select switch to be correct -Adjusted Pistol hammers to show if the chamber is loaded or not\ -Adjusted Pistol hammers to show if the chamber is loaded or not -Adjusted LMGA Belt physics adjusted -Adjusted m4, brass eject flap locked open -Adjusted Uzi to open bolt -Adjusted In-game admin menu writes ban to blacklist.txt -Adjusted tracer rounds less thick on some weapons [h3]October 6[/h3] -Adjusted muzzle flashes -Adjusted bullet tracer rounds -Adjusted dead body physics to react more realistically (no more cartwheeling dead bodies) [h3]September 15[/h3] -Added Progress bar for lobby server download -Added the ability to release M1 Garand clip with mag release -Adjusted charging handle linear ranges (BAR, Bren, MG42, STG44) -Adjusted Lee Enfield to now loads with 2 stripper clips -Adjusted Aug, nerfed to 3 round burst -Removed M1 Garand clip ejection by pulling the handle back -Migrated master server backend to Epic Online Services [h3]August 17[/h3] -Added mechanic tossed or dropped unreachable SnD bombs now move back to last drop location -Fixed PIAT loading before rocket inserted -Fixed Panzerschreck loading before rocket inserted -Fixed M1A1 loading before rocket inserted -Reverted M1A1 offhand grip back to the barrel -Fixed M1 Garand clip ejection weirdness -Fixed rocket launchers reload handle being updated by non-holder -Testing infrastructure master server migration to Epic Online Services (end of "finding gamer server" bug) [h3]August 10[/h3] -Added WWII killfeed icons -Added extended JSON returns from RCON to show context as to which thing was acted on during successful/failed rather than just a generic pass/fail for the command type -Added SVT sling mounts -Added Springfield sling mounts -Added Thompson sling mounts -Added BAR sling mounts -Added STG44 sling mounts -Added radial damage for zombies + wounds for radial dmg -Fixed issue with rockets not causing hit fx when hitting flesh -Fixed Hand snapping when grabbing open M1Garand bolt -Fixed issue with rockets not dealing dmg on occasion due to location -Fixed Bazooka offhand affecting weapon rotation -Fixed M1Garand ping replication -Adjusted rocket grab volumes bigger for the M1A1 and the Panzerschreck -Removed bulletproof shield on Panzerschreck (unrealistic and exploitable) [h3]August 3[/h3] -Added launcher loading sounds -Added ability to grab BAR charging handle when it's loaded -Added ability to grab BREN charging handle when it's loaded -Fixed RGD-33 not damaging holder -Fixed RGD-33 priming sound firing too early -Fixed BAR fire selector being rotated the wrong way -Fixed BREN grab handle not lining up with the right hand -Fixed STG44 charging handle pull length -Fixed M1 Garand ping replication -Fixed being able to grab the pin handle on grenades once the pin is removed (WWII grenades) -Fixed being able to grab the rocket launcher rockets once they've been loaded -Fixed backblast not working when firing a launcher one-handed -Adjusted rocket launcher hand loading animations -Adjusted Panzerschreck shield to bulletproof -Adjusted Bazooka reloading, no more safety pin -Adjusted M1A1 offhand -Adjusted zeroing for the Luger/ Sten/ Bren -Adjusted Tokarev magazine size -Adjusted PIAT loading time so its inline with the Panzerschreck/ M1A1 -Increased launchers rocket grab volume size [h3]July 27[/h3] -Added tumble/rotation to grenades -Added semi-auto to PPSH (no visual representation yet) -Added slow fire rate to BAR (now has fast/ slow fire rate) -Fixed RGD-33 fuze sound not following (Soviet grenade) -Fixed hand snapping back to let go position on the charging handles -Fixed MG42 bipod falling off -Fixed MG42 dry fire sound not playing when the top cover was open -Fixed MG42 to empty magazine visual bug -Fixed Tokarev shell ejection being in the wrong place -Adjusted Thompson shell ejection velocity -Adjusted PPSH shell ejection velocity -Adjusted M1 Garand ping volume -Adjusted Updated open bolt system -Adjusted low ammo sound for the Webley -Adjusted Bren bipod (folded up)