[Patch Notes] v1.0-c9b0e6d.2024.0402.23 Dear Commanders, thanks for patience and support. Today's patch has been deployed, please refer to the details below for more information. Please note that some of the changes/bug fixes will affect the game's difficulty. [General] 1. In Tour Mode, [Abandon tour] will no longer cause the operative to go missing, but he/she will return to former state as before the tour start. (His/her gear and inventory items will revert to the same way as before the tour.) However, if you had put items in a drone during that tour, those items will be lost. 2. [XEN modification has been changed. Now when you replace an XEN (in-game "Q" menu), the old XEN will be pulled out and placed in your inventory. The same case when your Base's Research Center. 3. When you try to charge Power into your Outpost with the "Power Plug" (the thing with a long black cable), you can attach it anywhere on your outpost, instead of sticking on your Core Tower. 4. In Command Mode, you can now hold [ALT] to highlight your friendly units, just like in many strategy games. 5. Mission [Operation Starfall] and [Outpost 11] can now be skip from the pause menu. [Outpost] 1. The radius of [Combat Miner] has been increased by 50%. 2. CIWS's anti-missile capability has been enhanced. 3. Pilot will be ejected upwards when the Cataphract gets destroyed. 4. Optimized the CWIS recoil when held by operatives. [BUG Fixation] 1. Fix an issue where player's mission progress could get stuck in the Story Mission [Seraph] 2. Optimized the enemy units movement when internet connect fluctuates in co-op mode. 3. Fixed a problem where enemies' shields being invisiable to client players during co-op. 4. Fixed the problem that Metal Scraps get stuck in the ceiling. 5. Fixed the problem that the sandstorm caused by the nuke lasts for infinite amout of time in Infinity Siege. 6. Fixed the problem that Portable Artillery Cannon cannot be deployed on flat terrain.