Commanders, We extend our heartfelt thanks for all the feedback provided over the past day. In the upcoming period, we are dedicated to actively releasing updates, addressing issues according to priority, and swiftly enhancing your gaming experience. Patch note: [b]Game Pacing Adjustments:[/b] Resource drops from defeating Harvesters have been increased from 1 to 3 points. The power boost from skipping target zones has been decreased. Defeating Harvesters now has a chance to drop materials. In Tour Mode, Tanks may randomly drop turret parts. Fuel consumption for entering Endless Mode has been lowered. The issue of slow acquisition of machine gun turrets in the Woodland area has been improved. [b]Game Experience Adjustments:[/b] We have fixed the bug where continuous firing with the left mouse button would not activate the automatic reload feature. The duration of the item detection function via the Outpost Core has been enhanced. Additional tutorial hints have been implemented in the Canyon area. The default setting for room online visibility has been changed to "Private." The initial XEN provided in the Resurgence mission has been switched to Spray. Mission NPCs now have identifying markers. The quipment logs has been introduced. The position of the initial generator has been adjusted (This update will not affect outposts that have already been edited). On Recovery Day in Old Axizus, the tank on the left path will no longer prioritize targeting the Advanced Artillery Cannon on the high ground; it will instead prioritize the outpost. [b]Bug Fixes:[/b] We have resolved several instances of game freezing. The issue where adjusting the sensitivity options did not affect the sensitivity of mech piloting has been fixed. The issue where equipping the same types of XEN caused the UI to display identical cooldowns has been rectified. The issue that allowed the elevator in "Laboratory 11" to be subjected to repeated interactions, causing irregularities, has been fixed. We have attempted to fix the mission flow deadlock in Operation Starfall caused by prematurely crafting ammo crates. The abnormal animation behavior of the character Levy has been addressed. Errors in dialogue texts have been corrected. We have resolved the abnormal audio-visual performance during interactions with Juliette. A bug in the Find Monica mission where trees on the map could be harvested twice has been fixed. Attempts have been made to fix the black screen issue with the outpost editing interface. The progression block in some Base Missions has been fixed. Incorrect NPC names in the Resurgence mission have been rectified. In Endless Mode, the issue where client players could not see Portable Building Parts provided by the Promethean Core has been resolved.