Dear Commanders, We are sincerely grateful for your patience and support. A new patch has been deployed, predominantly targeting bug fixes. We have noted the issue regarding the loss of core guns reported by some players and are actively investigating. Your continued patience is appreciated. Furthermore, an important patch dedicated to gameplay adjustments is scheduled for release today. We look forward to your feedback. Bug Fixes: 1. Additional crash issues have been addressed. 2. Fixed an issue in Endless Mode - "Dire Situation" where enemies could become stuck at the Frontline. 3. Rectified the problem in multiplayer where a player's Steam friends could not see the room when access was restricted to 'Friends Only'. 4. Corrected an issue with the base mission "Maximum Efficiency," where exiting and re-entering the game before completing all dialogues would keep the base management in a locked state. 5. Fixed an issue where entering a vehicle while using an emote and then exiting the vehicle afterwards would cause abnormal camera angles. 6. Amended several abnormal collisions in the "Outpost 11" mission. 7. Fixed the issue where using equipment abilities could cause items to be dropped from the player's hands. 8. Addressed the abnormal model behavior of Pack Mule during movement. 9. Fixed an issue where turrets gifted by risk events on the Core Tower were incorrectly positioned. 10. Corrected the vulnerability of mounted turrets on the Core Tower in the "Outpost 11" mission to being destroyed by the Repair Muzzle. 11. Improved the visibility of mission markers on the Tactical Map, which were sometimes unclear. 12. Addressed various performance-related anomalies. 13. Fixed the abnormal trail effects of missiles from "Kronos" and "Criuses" when hitting targets. 14. Corrected the scanning range issue with the "Scan Gloves." 15. Resolved potential progression issues within the main mission "Seraph." 16. Fixed the incorrect hand positioning of the Type 30 CIWS in the first-person mode. 17. Remedied the abnormal movement of Harvesters during their dash ability. 18. Adjusted the unusually high damage from Apostles. 19. Resolved instances where Apostles could become suspended in mid-air during the "Endless Siege" mission. 20. Fixed clipping issues in the underground areas of "City Ruins." 21. Corrected a problem in "City Ruins" where tanks would sometimes target Abandoned Structures instead of the "Frontline" or "Support Components." 22. Fixed incorrect display text for drones and containers; these are meant to return items to the user's warehouse. 23. Reduced excessive map loading times. 24. Corrected errors with the tutorial prompt icons. 25. Resolved the issue where a lower version player inviting a higher version player would incorrectly prompt the latter with a "version too low" message. 26. Fixed some incorrect texts. We continue to strive for excellence in providing you with the best gaming experience and appreciate your understanding as we work through these updates!