[Patch Notes] Optimization and bug fixes
Author: AlphaHydra,
published 7 months ago,
Commanders, we appreciate your patience.
We have recently deployed a patch that rectifies various crashes and bugs. Also, we are foucusing on the following issues that have been widely discussed by the player community:
1. We are endeavoring to alleviate the issue of the game's early stages being excessively grind-heavy.
2. We are working on enhancing the rewards from combat encounters during Exploration Days.
3. Efforts are being made to optimize the time distribution between exploration and tower defense activities.
Furthermore, we are actively engaging in discussions to refine the Co-op gameplay experience.
We kindly request additional time to address these matters.
The specific update log is as follows:
[Patch Notes] v1.0-83fd346.2024.0329.03
Character
1. Characters' default stamina has been increased by 100%.
2. Excessive camera shake during sprinting will no longer disrupt the sprinting action.
3. The stacking limit for "Metal Scrap" and "Basic Material" has been increased to 100.
Outpost
1. The ammo capacity for "Titan Spike" has been raised from 15 to 50.
2. The "Ammo Producer" now requires 100 units of materials instead of electricity to manufacture ammo.
Enemy
1. The appearance rate of the "Missile Tank" has been decreased.
2. The visual indicators of "Kronos" weak points have been improved and changed to red.
3. The eyes of "Kronos" have been designated as weak points.
4. The damage mitigation on non-weak points of "Kronos" has been reduced.
Game Pace
1. In the main mission "Rescue," players can now obtain all necessary crafting materials for the "Light Gun" through exploration.
2. In the main mission "Nebulas," players can now obtain all necessary crafting materials for the "CIWS" through exploration.
3. "Small Generator" and "Power Converter" are now by default unlocked, eliminating the need for research.
4. The power consumption for "Bypass" will no longer increase with usage.
5. Rewards from "Bypass" will no longer include miscellaneous ammunition and coins.
Level Design
1. On Recovery Day, players can now skip preparation time in Command Mode (Enter Command Mode to find a skip button).
2. Item spawn locations have been optimized, significantly decreasing the chance of items appearing in rare or hard-to-reach places.
3. The probability of encountering "Regular Exploration" missions on Tour Mode's exploration days has been substantially increased.
4. The probability of "Danger Ahead" missions appearing on Tour Mode's exploration days has been slightly increased
5. The drop rate for "Keycards" has been increased, which will now spawn in more locations.
6. The Merchant will no longer appear in "Border Woodland" but will be active in "Snow Ruins" and "Old Axizus."
7. At the start of Recovery on Recovery Day, the direction of enemy attacks will be indicated.
8. A tutorial prompt regarding Endless Mode will be displayed once when it is unlocked.
9. The turret combinations in the "Snow Ruins" highlands have been optimized.
General
1. Explosion and hit effects have been optimized to mitigate issues with light pollution.
Audio
1. Sound effects for the enemy "Pursuers" have been enhanced.
2. The volume of gunfire sound effects has been adjusted.
3. Issues related to audio decay and volume balance have been addressed.
BUG Fix
1. Fixed an issue in Tour Mode where players' equipment had a chance to disappear upon entering the next exploration day.
2. Resolved a problem with the "Small Generator" not fully recharging when using an Amplification Battery before proceeding to the next day.
3. Fixed a bug in story missions where items recovered through a container would not be stored in the inventory.
4. Corrected an issue where using "Recovery Gloves" for auto-pickup would interrupt and disable Sprint.
5. Fixed the inability of the "Pack Mule" to jump.
6. Addressed the problem where mechs obtained from Challenge Events did not benefit from the Core Output damage bonus.
7. Resolved the issue with the "Repair Muzzle" not being installable in the main mission "Outpost 11."
8. Fixed missing physical collisions for some models in "Windy Desert."
9. Corrected the problem where Envoys' beacons destroyed in Endless Mode would not respawn in the subsequent wave.
10. Fixed abnormal exploration data on the Tactical Map in "City Ruins"
11. Addressed occasional anomalies with sound effects.
12. Adjusted the excessively loud music volume in cutscenes.
13. Fixed the occurrence of water sound effects during movement on non-rainy days.
14. Resolved the issue of low voice chat volume among players.
15. Corrected anomalies in some NPC communication sound effects.
16. Fixed the abnormal aggression of "Tank" targeting core towers.
17. Partially resolved the pathfinding AI issues with "Tank" during Exploration Day in "Border Woodland."
18. Addressed the bug in the game's tracking mechanism for homing missiles.
19. Partially corrected instances where Points of Interest (POIs) in "Border Woodland" would occasionally appear below ground level.
20. Resolved a text error confusing Electro Orbs with Electro Hammer.
21. Fixed an animation issue in the backpack interface.
22. Addressed a problem in "Outpost Edit Mode" where player could accidently overwrite an Outpost layout by giving multiple layouts the same name.
23. Fixed a Co-op issue preventing clients from reconnecting if disconnected with the room set to certain specific options.
24. Resolved the search function anomaly in the "Joint Operation" interface.
25. Corrected a scene anomaly in the Co-op client's character selection interface.
26. Fixed the duplication of Yoshida Ryuji in the base mission “At Least I Have A Job” at the Trade Port.
27. Resolved the misplacement of NPC [Levi] in base missions.
28. Addressed the issue where the buff effect of the risk event "Attack Up" did not apply to Guardian under certain circumstances.
29. Fixed an issue where editing outposts in broadcaster mode would default to the standard outpost during combat.
30. Fixed the issue where footsteps sounds were incorrect in multiplayer mode.