[Patch Notes] Optimizations and bug fixations
Author: AlphaHydra,
published 7 months ago,
[Patch Notes] v1.0-a9713c9.2024.0409.13
Dear Commanders, today's patch has been deployed, please refer to the details below for more information. Please note that some of the changes/bug fixes will affect the game's difficulty.
[General]
1.Optimized item-related performance consumption.
2.Optimized the memory occupation of [City Ruins]
3.Optimized the performance of Damage Amplifier. Please note that Damage Amplifier now affects turrets only. (In the past it also affected Guardians, and detached turret guns, which had serious performance issues.)
4.Support facilities can be boosted by Core Output now.
5.Players can enter Command Mode while inside the Cataphract.
6.Reduced the Tech Pts drops after 5 Waves' Attack in "Darkest Before Dawn" map of Infinity Siege.
[BUG Fixation]
1.Fixed the problem with the wrong grabbing action of Advanced Autoloader.
2.Fixed the problem that items cannot be sold when the number of items is too large.
3.Fixed the problem that Emotes can't stop the Gear Skills' activation.
4.Fixed the problem that some outpost components do not increase the total value.
5.Fixed the problem that Pack Mule can not follow into the underground in [Old Barracks].
6.Fixed the problem that characters may get stuck for collision anomaly in [Seraph] Mission.
7.Fixed the problem that Guardian and Pack Mule can not be operated in some Exploration Day maps.
8.Fixed the problem with abnormal interaction when POIs show underground.
9.Fixed the problem with the abnormal firing effects of Rocket Launcher.