[Patch Note] New components added and a lot of Bugs fixed!
Author: AlphaHydra,
published 6 months ago,
[Patch Notes] v1.0-fc62176.2024.0425.16
Dear Commanders, we'd like to share with you about the team's recent work. The team is working on [Edit Mode] and more gameplay adjustment, including further optimization on Amplifier/Power System, frontlines, 1 Meter Conveyor Belt, more Turrets and components. Considering the stability of the public version, please understand that the PTR version may see these changes first before each major update. Please stay tuned for any further info.
Today's patch has been deployed, please refer to the details below for more information. Please note that some of the changes/bug Fixes will affect the game's difficulty.
[General]
1.[Crucial]Adjustments on Infinity Siege:
a.Re-calculated the difficulty in Infinity Siege I&II. Smoother the difficulty curve around Wave 20.
b.Lowered the difficulty at the start of [Darkest Before Dawn] map.
c.More loot in Infinity Siege, especially in [Darkest Before Dawn] map.
d.Players can set the Starting Wave of Infinity Siege before entering battle. (Starting Wave should not be set beyond your highest record. The increment for adjustment is 5.)
e.The red beam beacon for skipping wave have been removed from the map. (Player can now select starting wave instead.)
f.Fixed the problem that [Die Hard] and [Fatality] events do not take effect. (Please note that difficulty may greatly increase with too many Hazards of this kind.)
2.Optimized [Area Scan] feature: [Blueprint] pings will stay during the whole Exploration Day. When you use Area Scan, lockers, door switches are now displayed as distant icons. (In older build, they are displayed the same as a purple items.)
3.In Tour Mode, in the tactical map, the icons of different areas have been optimized which now give a clearer visual hint of the [Main Objective] in game.
4.[Tech Pts] and [Xenium Solution] can now be dismantled by [Dismantler] or [Converter]. Also, the amount of Resource from dismatled gear has been raised.
[Outpost]
1.[Crucial] Adjustments on Amplifiers (Please note that these changes are part of the plan for furthur adjustments):
a.One amplifier at maximum will boost Attack by 30%, with 10% additional Ammo cost.
b.The Amplifier effect can be stacked up 10 times at maximum on one single turret.
2.New Outpost Component [Shell Maker] (Unlock Research after [Earth United Army] mission): Fabricates shells every 60s by consuming 150 Resource.
3.New Outpost Component [45° Triangular Tile] (unlocked together with Triangular Tile for now).
4.New Outpost Component [90° Armored Wall] (Default).
5.New Outpost Component [Big Ramp] (unlocked together with Ramp): Please note that this Big Ramp might not be a great fit for your existing Auto Ammo making line. Please stay tuned for other parts (for example 1*1 convey belt) and future updates.
6.Added slots for Structural Components on [Ramp] & [Big Ramp]. Please note that Core Tower and Drone cannot be placed on ramps.
7.Optimized the slots for Triangle Tile.
8.Re-designed the slots on Advanced Armored Wall (Please edit your Outpost after this patch). Reduced the invalid/unallowed situation related to Advanced Armored Wall.
9.Reduced the invalid/unallowed situation related to Conveyor Belt.
10.Reduced the power consumption of the core tower feature [Area Scan] from 5 to 2.
11.Doubled the basic gathering efficiency of [Combat Miner].
12.Added a [MG Turret] and [Decipher-Small Artillery Formation] to the default outpost at the beginning.
13.Reduced the cooldown of Advanced Guardian Fabricator for Pack Mule from 120s to 60s.
14.Optimized the animation performance of outpost Showff in Hangar.
[Levels]
1.Reduced and simplified the POIs [Windy Desert].
2.Added more battles in [Windy Desert].
3.Increased the drop rate of heroic Component Reagent and heroic materials in locked rooms in [City Ruins].
4.Optimized the progress flow of [Outpost 11] mission and added more ammo boxes drops.
5.Optimized the abnormal path finding performance Polina in [The Nebulas] mission.
[Optimization]
1.Optimized systematic performance when there are too many items in Base Warehouse.
2.Optimized the effect of [Gale] XEN.
3.Optimized the performance of some scenes.
4.Special effects optimization: performance of some explosions, laser red line warning of remote enemies.
5.Added firing effects for Kronos's EMP.
6.Added a prompt to use the updated backup savefile when the current savefile is lagged behind the backup savefile.
[Audio]
1.Added audio effects on some interfaces.
2.Optimized the audio performance of some sound effects.
[BUG FIXES]
1.Fixed some crashes/stuck problems.
2.Fixed the problem that host player may crash in CO-OP when too many players on the EVAC.
3.Fixed a batch of problems with collision and modeling in games.
4.Fixed the problem that guest player failed to unlock the next tier after Recovery completed in CO-OP.
5.Fixed the problem that [Explosion] of Hare Squad's Slash Kills may not cause the damage of Pyro Element correctly.
6.Fixed the problem with abnormal EMP attack prompt even when the Outpost is safe from EMP attack.
7.Fixed the problem with abnormal Hazard numbers in the Recovery Page.
8.Fixed the problem that artillery's UI may not disappear if the artillery formation of Large Strongholds upgraded.
9.Fixed the problem that guest player cannot leave the room after disconnection even choose not to wait.
10.Fixed the problem with abnormal icons in the Result Page.
11.Fixed the problem that Hellfire Turret may miss targets under certain circumstances.
12.Fixed problem that Rocket Gloves may diseffect some operations.
13.Fixed the problem with unknown dots in minimap.
14.Fixed the problem that laser red line from Outpost Components may not disappear in [Command Mode].
15.Fixed the problem that the attributes of handhold gears taken back to the base may disappear.
16.Fixed the problem with margin under 16:9 resolution for some system.
17.Fixed the problem with the abnormal Apostle spawned in the left side of outpost in Recovery Day of Mountain.
18.Fixed the problem with wrong Gear level displayed, and that unable to buy insurance.
19.Fixed the problem that amplifiers charge on the wrong targets.
20.Fixed the problem that Cleansweep series of XENs obtains incorrect number of materials.
21.Fixed the problem with some wrong items' texture.
22.Fixed the problem that the character's right arm may twist when using [RPG].
23.Fixed the problem with abnormal conditions when switching XENs while using Character/Gear Skills.
24.Fixed the abnormal [Traveler] achievement.
25.Fixed the problem with the overlapping UI in [Scenario Selection] page.
26.Fixed the problem with abnormal data in Tactical Map of Tour Mode.
27.Fixed the insensitivity of player's interaction with Gear Chest.
28.Fixed the problem that some items get stuck in the air in some POIs.
29.Fixed the problem with the abnormal volume of Artillery after several times of directions changing.
30.Fixed the problem that the rooms in the Mountain may not spawn drops.
31.Fixed the problem with some wrong interface adaptation.
32.Fixed the character animation anomaly of the recruiting animation.
33.Fixed the UI problem that in-game checkboxes do not respond immediately when clicked.
34.Fixed the UI problem that the size of the [Direct Recovery] tab in the result page is not adaptive.
35.Fixed the UI problem that the items obtained through risk events are not displayed completely in the result page.
36.Fixed the abnormal burning and smoking effect of Crius.
37.Fixed the problem that some resources in the backpack do not go into the warehouse when Tour Complete.
38.Fixed the problem that when there is only one front line left in [Infinity Siege], the Drop Pods spawn too far away.
39.Fixed the problem that in Infinity Siege, after the fifth wave, there will be a blank period where no enemies are spawned.
40.Fixed the abnormal collision between character and aircraft tarmac in the [Darkest before Dawn] map.
41.Fixed the problem that Railgun Apostle's laser failed to cause damage to the Portable CWIS of the frontlines.
42.Fixed the problem that background music goes unheard after the death of BOSS in recovery day.
43.Fixed the problem that valuables from AETOS wreckage can not be reached under some circumstances.
44.Fixed the problem that shells and RPG fail to cause damage to AETOS wreckage.
45.Fixed the audio problem with the footsteps of patrolling enemies in the Greg Factory.
46.Fixed the problem that dialogue will not be interrupted if too many dialogues are triggered at the same time.