[Patch Note] New Challenge! New component!
Author: AlphaHydra,
published 2 months ago,
v2.0-d73c1bd.2024.0910.09
[Important Update]:
1.New Challenge:
Random Outpost – Unlockable after completing the challenge "Impregnable Stronghold"
2.New Building Components:
Large Generator – Unlockable by obtaining the blueprint "Blueprint III: Part 3"
[Adjustments]
1.Enhanced the combat capability of explosives (Grenades, Pyro grenades, Reative mines, high explosives, rocket launchers).
2.Improved the combat capability of "Scattershot Barrel" and "Double Tap Barrel."
3.The random merchant in the "Trade Port" now offers more Heroic-quality building materials for exchange.
[Optimizations]
1.Optimized the pause menu interface.
2.Optimized the task information panel.
3.Optimized interaction interfaces with objects/NPCs.
[BUG FIXES]
1.Fixed an issue where entering the settings menu while descending in the elevator could cause audio problems.
2.Resolved a logic issue with barrier gates during the mission to find a way past the obstacle in "Operation Starfall."
3.Fixed an issue where insuring equipment in the temporary warehouse during "Recovery Day" would show success but still allow further insurance attempts.
4.Resolved an issue where the animation for the "Free Fire" ability of the Tiger Squad was displayed incorrectly in certain cases.
5.Fixed an issue where a placement effect of portable facilities would follow the player under certain circumstances.
6.Resolved an issue where the charging effect for the Turbine Barrel would behave abnormally after using "Free Fire."
7.Fixed an issue where wearing the Override Helmet and holding a portable CIWS caused it to fire abnormally even without installation.
8.Fixed an issue where skipping the opening cinematic in "Operation Starfall" would incorrectly display a prompt.
9.Resolved an issue where entering the pause menu in "Operation Starfall." would incorrectly show base missions.
10.Fixed an issue where using the "Trumpet" trait to rescue a critically injured teammate caused abnormal rescue prompts.
11.Resolved an issue where placing an "Exploding Barrel" on the ship during evacuation caused it to be incorrectly counted as a player.
12.Fixed a missing shell ejection animation when firing the "Viper Chain Gun."
13.Resolved missing barrel fire animations for the "30mm Twin Barrel Light Turret."
14.Fixed an issue where bullet trajectories were not displayed during Cataphracts auto-firing.
15.Fixed an abnormal issue with the "Eager to Learn" trait.
16.Resolved an issue where pyro grenades exploding within effective range did not cause a shock effect on the character.
17.Fixed abnormal damage display text for "Shred Ammo" hits.
18.Fixed abnormal sound effects on the Hangar doors.