[Gameplay Adjustments] In [Return to Dawn Base] mode: 1.The default backpack size for random characters in Roguelike mode has been adjusted from 6 rows to 7 rows. 2.Initial items for random characters in Roguelike mode have been adjusted: a.Tiger Squad: Added two extra sets of flame ammunition. b.Mammoth Squad: Initial character's boots adjusted to hover boott. c.Hare Squad: Added 5 extra advanced armor plates. d.Owl Squad: Added an extra healing device. 3.Updated a set of loading screens for [Return to Dawn Base]. [BUG FIXES] 1.Fixed an issue where the sound effects of the [Supreme Autoloader] could cause the game to freeze in certain situations. 2.Attempted to resolve the issue where the [Electromagnetic Cruiser Cannon] would get stuck during rotation and could not continue rotating. 3.Fixed a problem where the event [Ammo Expansion] did not apply to the [406mm Cruiser Cannon] and [Electromagnetic Cruiser Cannon]. 4.Corrected the issue of abnormal target acquisition when toggling the [406mm Cruiser Cannon] on or off in certain scenarios. 5.Fixed an issue where turret core amplification values were displayed incorrectly under certain circumstances. 6.Resolved the issue where the material limit did not reset when the upgraded artillery formation was destroyed. 7.Fixed the issue where entering the challenge was still possible when the outpost value exceeded the challenge limit in [Return to Dawn Base] mode. 8.Corrected the issue where the [Twin Shields] of the Destroyer and the Shield Bot's shields did not block damage properly. 9.Fixed the issue where the [Hare Squad] skill [Force Field] was ineffective against certain monsters. 10.Resolved the problem where the helmet activation effect was played at the end of every cutscene. 11.Fixed the issue where the NPC Bruce animation at [Rescue] level was jittery.