New features: [list] [*]New building: [b]Sheep Pen[/b] holds Sheep. Requires grassland. [*]New building: [b]Shearer[/b] provides Wool from nearby Sheep. [*]New resource: [b]Wool[/b] can be made into [b]Hats[/b]. [*]New building: [b]Hatmaker[/b] makes and sells hats. [*]New resource: [b]Hats[/b] provide happiness. [*]New building: [b]Fertilizer[/b] upgrades nearby Efficient Farms to [b]Fertilized Farms[/b]. [*]New building: [b]Harbormaster[/b] provides increased happiness from Fish for each nearby Dock. [*]New housing upgrade: [b]Town House[/b] provides increased happiness. Requires 2+ nearby markets, including at least one Bakery. [/list] Major changes: [list] [*][b]Markets[/b] now sell luxury consumables (fish, bread, hats) directly, providing gold. Citizens no longer consume these resources unless buying them from Markets. Markets no longer provide bonus happiness for each nearby house. [*][b]Bridge[/b] and [b]Harbormaster[/b] now cost gold, cost increasing for each built. Future updates will introduce more buildings that cost gold. [*][b]Coal Mine[/b] can now only be built on coal. Can now be built near another coal mine. [*]Removed [b]Fishery[/b] and [b]Coal Pile[/b]. [/list] Minor changes: [list] [*] Homelessness penalty increased. [*] Farms produce two wheat at a time. [*] Citizens consume luxury consumables (fish, bread, hats) less often, approximately every 3 days. [*] Improved visuals for various buildings. [/list]