This update, unlike prefix minor updates, introduces minor gameplay tweaks. I felt that lumberjack houses were a bit confusing and not very interesting, while farm houses were pretty fun and intuitive. So, I've changed lumberjack houses from wood-to-wisdom converts to something that upgrades nearby lumberjacks, similar to the farm house. I also think that it feels better to get wisdom constantly from more sources, so I've made both farms and lumberjacks provide wisdom, and increased the wisdom-per-level a bit to balance it out. It's kind of fun now to watch wisdom fly in from all over the place. I also tested a Workshop building that converts wood to fine wood, and made fine wood a requirement for some buildings such as the tavern. However, in testing, it just felt like an added step that wasn't very fun, so I reverted it. Patch notes: [list] [*] Reworked building: [b]Lumberjack House[/b] now upgrades nearby lumberjacks, but no longer converts wood to wisdom [*] Reworked building: [b]Lumberjack[/b] now has reduced radius and requirements, requires a worker, and provides wisdom [*] Farms now provide wisdom [*] Increased Efficient Farm and Efficient Lumberjack bonus to +100% [*] Wisdom per level requirement increased [*] Bugfix: build/demolish hotkeys no longer work while in menu [/list]