[b]Orrstead 0.2 is now available [url=https://individualkex.itch.io/orrstead]on itch.io[/url], rebuilt from the ground up![/b] This is a major update, laying the foundation for the future of Orrstead. The benefits of this rebuilt codebase are: [list] [*] Improved performance [*] Mod support [*] Custom asset support [*] Localization (currently English/Swedish) [*] Faster iteration on future updates [/list] In addition, there have been major changes to the core mechanics of the game: [list] [*] Global [b]wisdom[/b] resource, similar to experience, streamlining progression and unlocking of new buildings [*] Removed the phase system [*] Introduced [b]adjacency rules[/b] and [b]bonuses[/b], such as the lumberjack requiring nearby trees, or the tavern upgrading nearby houses [*] Buildings now follow automatic upgrade paths, such as a farm upgrading to an efficient farm when near a farm house, producing wheat faster [*] Updated visuals/tuning for all buildings [*] Reworked UI, focusing on minimalism and extendibility (may be reworked again for better visuals later in development) [/list] In the coming months, I'm looking to increase transparency and community involvement on mid-and-late-game iteration. If you are interested, [url=https://discord.gg/eEY75Nqk3C]join the discord[/url].