-Zombies will now sometimes attempt to dodge your shot when aimed at within a certain range. -Zombies are now more aggressive at all wave levels within a certain range of the player, They will now lunge at the player with an array of different attacks. -Zombies will sometimes lower there heads when charging at you -Zombies Now spread out from each other instead of becoming a clump of zombies. Within a certain range of other zombies they will either slow down or attempt to move out of the way of the zombie in front of them. This creates a much more spread out grouping of zombies. (this will be adjusted over time) -Made tweaks to the zombie ragdoll effect Other changes -Added left and right walking weapon sway. -Corrected an issue where client pistols would not play reload animation until the pistol was out of ammo. -Lowered zombie navigation planes to better help with zombies floating in air over raised objects -Major optimizations of Last resort map. (optimizations of this map will change over time and continue to improve)