HotFix v.23++ Added electricution animation to zombies for the electric trap. Here's how the trap works. The trap does set amount of damage. It does not tick. So if a the trap does example 100 damage and zombie health is 90 the zombie will immediatly die with No shock animation. If the zombies health is 110 it will take his health to 10 play the animation and stick him there for the duration of the trap. when the trap is over the zombies movement will resume. Reduced player jump from 550 vertical to 500 vertical. Added a delay to crouch only if in the air. The delay is 0.3 seconds Reworked the P.D.E.S.C trap and made it server only. should fix host crash. Removed pick up widget from Key card 1 (Set to hidden in game should fix) Corrected Blocking Volumes Reworked audio Reworked door open animation Reworked synthcannon for outside player view Reworked muzzle flashes to be visible on all weapons Reworked Net code for more bandwidth (Cranked it to 11) Simplified some blueprints for frames and Multiplayer lag (zombies/synthcannon) Reworked zombie Nav mesh (1 or 2 problem spots remain) temporally blocked zombies from entering the backside of the bus other various bug fixes