HotFix.23++
Author: Aceidu0us,
published 11 months ago,
HotFix v.23++
Added electricution animation to zombies for the electric trap. Here's how the trap works. The trap does set amount of damage. It does not tick. So if a the trap does example 100 damage and zombie health is 90 the zombie will immediatly die with No shock animation. If the zombies health is 110 it will take his health to 10 play the animation and stick him there for the duration of the trap. when the trap is over the zombies movement will resume.
Reduced player jump from 550 vertical to 500 vertical.
Added a delay to crouch only if in the air. The delay is 0.3 seconds
Reworked the P.D.E.S.C trap and made it server only. should fix host crash.
Removed pick up widget from Key card 1 (Set to hidden in game should fix)
Corrected Blocking Volumes
Reworked audio
Reworked door open animation
Reworked synthcannon for outside player view
Reworked muzzle flashes to be visible on all weapons
Reworked Net code for more bandwidth (Cranked it to 11)
Simplified some blueprints for frames and Multiplayer lag (zombies/synthcannon)
Reworked zombie Nav mesh (1 or 2 problem spots remain)
temporally blocked zombies from entering the backside of the bus
other various bug fixes