The End Of Death Valley
Author: Aceidu0us,
published 11 months ago,
Preliminary Update to Finish Off Death Valley
This Patch is everything for Death Valley minus the final boss Himself (all triggers are in place including the end game cue) Everything is set in stone and the final sequence is able to be called so if you solve the puzzle Please post under Oasis general chat. You will know if you got it.
This Is Version .25
- All base Traps on Level 1 have been completed.
- Finished Level Puzzle
- Fixed issue where only host could pick up Key Card
- Fixed Issue where if any weapon would make it to bottom of random loot box the rest would spawn in that location.
- Added new map portion behind the bar area with a locked door
- Interior Hangar complete minus some minor details that could be changed based on feedback
- changed key card spawn locations
- Added third person animations for melee weapons
- Fixed area around helicopter losing zombie tracking to player
- Reworked door open FX
- reduced starting points from 525 to 500
- Zombies start faster But do not reach full Speed until much later in the rounds (Base speed Increased from 160 to 180)
- increased points per hit on Zombie from 5 to 15
- Revamped muzzle flash effects, each muzzle flash for each weapon contains roughly 8 to 15 different particle FX. Each one of the FX now has a 50% chance to populate vs Every effect always appearing. Some Flashes can be all, Some flashes can be None.
- Removed Exploit into the Oxford weapon spawn area
- Various other minor bug fixes
What's to come?
- Finish off the custom Weapons for tier 2, tier 3 and tier 4
- Add the final boss
- Add character abilities
- Add Perks System
Depending on how this test goes level 1 will be marked complete