MAJOR UPDATE! Upgraded From unreal 5.0 to 5.1 v0.23 Added New Area Of Death Valley! (Still Under Active Development) Not Complete but playable Fixed Zombie spawn out of map near the church fixed multiple exploit spots for farming zombies fixed blocking doors and zombies not attacking player blocking door fixed zombies would not attack player if crouched in certain spots fixed multiple nav mesh issues with zombies Fixed all weapon audio and set proper attenuations Fixed some Weapons invisible to other Player and in weapon Box Fixed Zombies getting stuck in Bus (hopfully for good) Further Optimizations of the first level to improve frames per second Added The P-D.E.S.C :eyes: Find out what it is! (still a work in progress) Added a new through way on the upper path Power now unlocks stuff when turned on (you'll have to play and find out) Changed Wall Buy Locations SYNTHCANNON IS NOW REPLICATED! Ready For Multiplayer... (:face_exhaling: Actual Nightmare) Removed Friendly Fire Set all tier one weapons to the appropriate attachments Added weapon box movement after random amount of uses. It will spawn other places on the map. Game can now be played on Epic Effects but it it is still a work in progress Added More weapons (Only a few tier two) Synthcannon is the only tier 3 so far Added Pain Volumes Added Nanite support for ue5.1 to help with FPS on Complex Maps Various audio changes and reworks Rebalanced Weapons Added Buy door animation FX and sounds (work in progress) other non notible changes since the last revision Note: zombies might still get stuck in a few places it will always be a work in progress but it is much better