Where It Begins...
Author: Aceidu0us,
published 11 months ago,
MAJOR UPDATE! Upgraded From unreal 5.0 to 5.1
v0.23
Added New Area Of Death Valley! (Still Under Active Development) Not Complete but playable
Fixed Zombie spawn out of map near the church
fixed multiple exploit spots for farming zombies
fixed blocking doors and zombies not attacking player blocking door
fixed zombies would not attack player if crouched in certain spots
fixed multiple nav mesh issues with zombies
Fixed all weapon audio and set proper attenuations
Fixed some Weapons invisible to other Player and in weapon Box
Fixed Zombies getting stuck in Bus (hopfully for good)
Further Optimizations of the first level to improve frames per second
Added The P-D.E.S.C :eyes: Find out what it is! (still a work in progress)
Added a new through way on the upper path
Power now unlocks stuff when turned on (you'll have to play and find out)
Changed Wall Buy Locations
SYNTHCANNON IS NOW REPLICATED! Ready For Multiplayer... (:face_exhaling: Actual Nightmare)
Removed Friendly Fire
Set all tier one weapons to the appropriate attachments
Added weapon box movement after random amount of uses. It will spawn other places on the map.
Game can now be played on Epic Effects but it it is still a work in progress
Added More weapons (Only a few tier two) Synthcannon is the only tier 3 so far
Added Pain Volumes
Added Nanite support for ue5.1 to help with FPS on Complex Maps
Various audio changes and reworks
Rebalanced Weapons
Added Buy door animation FX and sounds (work in progress)
other non notible changes since the last revision
Note: zombies might still get stuck in a few places it will always be a work in progress but it is much better